diff --git a/app/src/main/java/com/bitchat/android/ui/ChatHeader.kt b/app/src/main/java/com/bitchat/android/ui/ChatHeader.kt index 6e79ab91..acf8b1e7 100644 --- a/app/src/main/java/com/bitchat/android/ui/ChatHeader.kt +++ b/app/src/main/java/com/bitchat/android/ui/ChatHeader.kt @@ -598,7 +598,7 @@ private fun MainHeader( } /** - * Current channel indicator: a globe for geohash channels, a Bluetooth glyph for the local mesh. + * Current channel indicator: a globe for geohash channels, a mesh glyph for the local mesh. * * The design brief asked for the "addition of globe icon to represent channels". Previously this * was a text-only badge wrapped in an M3 [Button], which imposed a hidden 58.dp minimum width @@ -618,18 +618,18 @@ private fun LocationChannelsButton( val badgeText = when (val channel = selectedChannel) { // Geohashes keep the '#' because that is how they are written and typed everywhere else. is com.bitchat.android.geohash.ChannelID.Location -> "#${channel.channel.geohash}" - // The local mesh is not a hashtag channel, and the Bluetooth glyph already says what it - // is, so it is plain "mesh". + // The local mesh is not a hashtag channel, and the mesh glyph already says what it is, + // so it is plain "mesh". else -> stringResource(R.string.mesh_label) } val channelColor = if (isLocation) palette.accentGreen else palette.accentBlue - // Tor status only tints the globe (location channels). Mesh Bluetooth stays blue. + // Tor status only tints the globe (location channels). The local mesh stays blue. val torVisual = if (isLocation) { rememberTorConnectionVisual(normal = channelColor) } else { TorConnectionVisual(tint = channelColor, isProgress = false) } - val badgeIcon = if (isLocation) Icons.Outlined.Public else Icons.Filled.Bluetooth + val badgeIcon = if (isLocation) Icons.Outlined.Public else Icons.Filled.Hub Row( verticalAlignment = Alignment.CenterVertically,