Align the background location footer with the battery optimization layout so primary, check-again, and skip stay at the same height when navigating between them.
Co-authored-by: Cursor <cursoragent@cursor.com>
Addresses review feedback: the size-cap error was posted to the main
mesh timeline, so a user sending from a private chat or channel never
saw it. rejectIfOversized now posts to the private conversation
(addPrivateMessageNoUnread) or channel (addChannelMessage) the send
originated from, falling back to the main timeline for public sends.
Adds regression tests for both routings.
- MediaSendingManager: surface a chat system message when a picked file
exceeds the ~10 MiB send cap instead of silently dropping the send
(voice/image/file paths), completing the 'user-visible failure'
requirement of the rollout gate
- BinaryProtocol: catch Exception instead of Throwable in decodeCore so
OutOfMemoryError is never swallowed and masked as a parse failure
- docs/file_transfer.md: mark the compressed-expansion rollout gate
resolved; support for legacy >10 MiB compressed transfers is
explicitly ended
Extract PeerColorStyle so each palette owns saturation/value, keeping
hues stable while dark mode stays bright-but-muted and light mode avoids
neon labels. New themes only need to supply their own style.
Co-authored-by: Cursor <cursoragent@cursor.com>
Keep disable at the sheet footer so enabling is next to nearby channels while turning location off stays a secondary action.
Co-authored-by: Cursor <cursoragent@cursor.com>
- header star wobbles and its outline turns orange when the peer
favorites you; it only fills once you favorite them back
- mirror the 'favorited you' system notice into the private
conversation (mesh path), matching the main chat
- expose reactive peerFavoritedUs state driven by
FavoritesPersistenceService; keep system notices silent
(no unread badge, read receipt or push)
Show ic_spec_lock_open while idle or handshaking, then Crossfade to the
closed lock on success or failure — timed with the existing tint wash so
the shackle settling reads as one smooth transition.
Co-authored-by: Cursor <cursoragent@cursor.com>
Match private-chat Noise status to the Tor globe treatment: one lock
glyph with an orange pulse while handshaking, then green or red with
smooth tint cross-fades — no sync/recycle swap.
Co-authored-by: Cursor <cursoragent@cursor.com>
Align conversation exit controls with bottom-sheet close chrome so the X reads as primary green rather than muted grey.
Co-authored-by: Cursor <cursoragent@cursor.com>
* first pass
* pass 2
* cleanup
* capitalization
* strings
* input bar fixes
* fixes
* notes
* nice
* nicer
* lists
* cleanup
* button
* fixes
* animations
* Fix layout jumpiness in chat and geohash people list
Three separate causes of things moving when they should not:
- Chat lurched whenever a bottom sheet closed. Placement animation is meant
to soften insertions and removals, but any relayout moves every item --
a sheet's text field opening the keyboard changes the chat's IME inset,
and closing it changes it back. Placement animation is now armed only
briefly around a real change to the message list, so items otherwise
track the viewport exactly.
- Anon list changed height as participants churned. Rows sized to their
content, so any reorder could change the card's height; and the card
sized to the live anon count, which moves constantly in a busy geohash.
Rows now have an exact height, and a trimmed anon card reserves the full
capped height regardless of how many are present beyond the cap.
- Anons are now their own trailing section rather than a tail on each of
"on location" and "teleported in", which had pushed the few recognisable
names out of view twice over. Self is never grouped as an anon.
Adds 7 tests covering the sectioning and the fixed-length behaviour.
* Group geohash people as People and Anon
Replaces the "on location" / "teleported in" / "anonymous" split with two
sections: peers who announced a nickname, then the anons.
Teleport state was never worth a section of its own -- every row already
carries it as a distinct glyph -- and splitting on it fragmented the short
list people actually read, in a channel where most participants are
anonymous anyway.
Self stays in the People section even when unnamed.
* Key message list state per conversation
Switching channels reused every piece of state in MessagesList, because none
of it was keyed on which conversation was being shown:
- The LazyListState carried the previous channel's scroll offset, so the new
channel opened at a stale position and then corrected itself.
- hasScrolledToInitialPosition and followIncomingMessages carried over, so a
channel entered after scrolling up in another one did not land on its
newest message at all.
- The arrival tracker had never seen the incoming channel's ids, so a
backlog of six or fewer messages was treated as six simultaneous arrivals
and each one slid in.
- previousMessageCount carried over, arming placement animation for the
relayout that the switch itself caused.
All of it is now keyed on a conversationKey derived the same way
displayMessages is. The tracker also detects a list sharing no ids with the
previous one and adopts it silently, which covers /clear and any caller that
does not supply a distinct key.
Adds 4 tests for wholesale replacement, including the case that the burst
cap cannot catch on its own.
* fix location channel layout
* icon
* location sheet
* move location error
* fix location channel lifecycle bug
* remove empty lable
* geist mono
* timestamp no seconds
* new icons
* icons
* cleanup
* mentions
* fix mentions
* grouping of geohash channel list
* colors
* fix mention colors
* Bring private and group chat headers up to the main header's layout
Both conversation headers were built on TopAppBar with a centred title, a
back arrow on the left and everything else crowded into the title slot, at
14sp with 14dp icons. Moving between the timeline and a conversation visibly
shifted the bar's height, insets and type.
Introduces ConversationHeader, built from the main header's own tokens rather
than TopAppBar: same ChatHeaderHeight, same 12/8dp edge insets, leading glyph
in a 44dp slot so it lands exactly where the brand mark does, same -6dp
optical nudge pulling the title toward it, same 17sp label.
- Drops the back button; the close action on the right is the way out.
Leaving a channel outright already lives on its row in the network sheet,
so it does not need a second home beside the exit.
- Leading glyph is the transport: globe over the internet, wifi/bluetooth/
routed on the mesh, matching the main header's channel button.
- Actions are right-aligned and unweighted -- favourite, encryption state,
close -- so a long title yields space to them instead of pushing them off
screen.
- Private chat titles use the primary green like every other header label,
rather than orange for Nostr-reachable peers.
Height and edge insets now belong to each header variant instead of the
ChatFloatingHeader wrapper, which was applying them a second time to the
channel header.
Adds nine spec icons in the existing 20x20 / 1.25-stroke language -- bluetooth,
wifi, routed, close, check, warning, sync, lock_open, envelope -- so the
headers and peer rows no longer mix Material glyphs into the set.
* color