- header star wobbles and its outline turns orange when the peer
favorites you; it only fills once you favorite them back
- mirror the 'favorited you' system notice into the private
conversation (mesh path), matching the main chat
- expose reactive peerFavoritedUs state driven by
FavoritesPersistenceService; keep system notices silent
(no unread badge, read receipt or push)
* first pass
* pass 2
* cleanup
* capitalization
* strings
* input bar fixes
* fixes
* notes
* nice
* nicer
* lists
* cleanup
* button
* fixes
* animations
* Fix layout jumpiness in chat and geohash people list
Three separate causes of things moving when they should not:
- Chat lurched whenever a bottom sheet closed. Placement animation is meant
to soften insertions and removals, but any relayout moves every item --
a sheet's text field opening the keyboard changes the chat's IME inset,
and closing it changes it back. Placement animation is now armed only
briefly around a real change to the message list, so items otherwise
track the viewport exactly.
- Anon list changed height as participants churned. Rows sized to their
content, so any reorder could change the card's height; and the card
sized to the live anon count, which moves constantly in a busy geohash.
Rows now have an exact height, and a trimmed anon card reserves the full
capped height regardless of how many are present beyond the cap.
- Anons are now their own trailing section rather than a tail on each of
"on location" and "teleported in", which had pushed the few recognisable
names out of view twice over. Self is never grouped as an anon.
Adds 7 tests covering the sectioning and the fixed-length behaviour.
* Group geohash people as People and Anon
Replaces the "on location" / "teleported in" / "anonymous" split with two
sections: peers who announced a nickname, then the anons.
Teleport state was never worth a section of its own -- every row already
carries it as a distinct glyph -- and splitting on it fragmented the short
list people actually read, in a channel where most participants are
anonymous anyway.
Self stays in the People section even when unnamed.
* Key message list state per conversation
Switching channels reused every piece of state in MessagesList, because none
of it was keyed on which conversation was being shown:
- The LazyListState carried the previous channel's scroll offset, so the new
channel opened at a stale position and then corrected itself.
- hasScrolledToInitialPosition and followIncomingMessages carried over, so a
channel entered after scrolling up in another one did not land on its
newest message at all.
- The arrival tracker had never seen the incoming channel's ids, so a
backlog of six or fewer messages was treated as six simultaneous arrivals
and each one slid in.
- previousMessageCount carried over, arming placement animation for the
relayout that the switch itself caused.
All of it is now keyed on a conversationKey derived the same way
displayMessages is. The tracker also detects a list sharing no ids with the
previous one and adopts it silently, which covers /clear and any caller that
does not supply a distinct key.
Adds 4 tests for wholesale replacement, including the case that the burst
cap cannot catch on its own.
* fix location channel layout
* icon
* location sheet
* move location error
* fix location channel lifecycle bug
* remove empty lable
* geist mono
* timestamp no seconds
* new icons
* icons
* cleanup
* mentions
* fix mentions
* grouping of geohash channel list
* colors
* fix mention colors
* Bring private and group chat headers up to the main header's layout
Both conversation headers were built on TopAppBar with a centred title, a
back arrow on the left and everything else crowded into the title slot, at
14sp with 14dp icons. Moving between the timeline and a conversation visibly
shifted the bar's height, insets and type.
Introduces ConversationHeader, built from the main header's own tokens rather
than TopAppBar: same ChatHeaderHeight, same 12/8dp edge insets, leading glyph
in a 44dp slot so it lands exactly where the brand mark does, same -6dp
optical nudge pulling the title toward it, same 17sp label.
- Drops the back button; the close action on the right is the way out.
Leaving a channel outright already lives on its row in the network sheet,
so it does not need a second home beside the exit.
- Leading glyph is the transport: globe over the internet, wifi/bluetooth/
routed on the mesh, matching the main header's channel button.
- Actions are right-aligned and unweighted -- favourite, encryption state,
close -- so a long title yields space to them instead of pushing them off
screen.
- Private chat titles use the primary green like every other header label,
rather than orange for Nostr-reachable peers.
Height and edge insets now belong to each header variant instead of the
ChatFloatingHeader wrapper, which was applying them a second time to the
channel header.
Adds nine spec icons in the existing 20x20 / 1.25-stroke language -- bluetooth,
wifi, routed, close, check, warning, sync, lock_open, envelope -- so the
headers and peer rows no longer mix Material glyphs into the set.
* color
* Bind Noise sessions to claimed peer identities
* Make Wi-Fi peer rebinding atomic
* Migrate private media without silent downgrades (#728)
* Migrate private media without silent downgrades
* Accept prerelease private media payloads
* Authenticate private media capability per Noise session
* updates
---------
Co-authored-by: jack <jackjackbits@users.noreply.github.com>
Co-authored-by: jack <jack@deck.local>
Co-authored-by: callebtc <93376500+callebtc@users.noreply.github.com>
* Authenticate BLE links before peer binding (#749)
* Authenticate BLE links before peer binding
* Fix BLE link authentication races
---------
Co-authored-by: callebtc <93376500+callebtc@users.noreply.github.com>
* Use canonical Maven repository for Robolectric
---------
Co-authored-by: jack <jack@deck.local>
Co-authored-by: jack <jackjackbits@users.noreply.github.com>
Co-authored-by: callebtc <93376500+callebtc@users.noreply.github.com>
Co-authored-by: a1denvalu3 <43107113+a1denvalu3@users.noreply.github.com>
* wifi aware wip
* wifi aware wip
* starting to work
* werk
* dms work
* wip
* fix(wifi-aware): use bindSocket and scoped IPv6 instead of bindProcessToNetwork
* Merge branch 'upstream/main' into fix/wifi-aware-socket-binding
* Fix Wi-Fi Aware connectivity and UI integration post-merge
- Replace bindProcessToNetwork with bindSocket for VPN compatibility.
- Implement Scoped IPv6 address resolution (aware0) for mesh routing.
- Bridge Wi-Fi Aware incoming messages to AppStateStore for UI visibility.
- Fix syntax errors and variable name conflicts in Debug UI.
* Enhance Wi-Fi Aware robustness and debug UI display
- Clean up transport resources (sockets, server sockets, network callbacks) immediately on peer disconnection.
- Implement resolveScopedAddress to show scoped IPv6 (e.g., %aware0) in Debug UI.
- Fix Map type mismatch warning in ChatViewModel bridge.
- Filter self-ID from peer cleanup tables to prevent recursive self-removal.
* Share GossipSyncManager across transports to prevent redundant message synchronization
- Registered BluetoothMeshService's GossipSyncManager as a singleton in MeshServiceHolder.
- Modified WifiAwareMeshService to use the shared GossipSyncManager if available.
- Added background cleanup for peer mappings on socket disconnection.
- Fixed Kotlin type mismatch during nickname map merging.
* Restore VPN acquisition logic and improve peer cleanup
- Revert removal of NET_CAPABILITY_NOT_VPN to allow hardware handle acquisition while VPN is active.
- Refactor handlePeerDisconnection to more reliably cleanup initial and routed IDs.
- Switch cleanup logging to debug level to reduce log noise.
* Fix wifi aware socket binding 2 (#536)
* Background persistence (#505)
* persistence step 1
* fix build
* messages in the background work, notifications not yet
* app state store
* DM icon shows up
* notification launches when app is closed!
* keep ui updated
* lifecycle fixes
* extensive logging, maybe revert later
* send nickname in announcement
* quit in notification
* setting in about sheet
* fix quit bitchat
* lifecycle fixes
* power mode based on background state
* stats for both direciotns
* fix graph persistence
* better counting
* count per device
* only compute when debug sheet is open? untested
* fix read receipts
* fix read receipts fully
* fix unread badge if messages have been read in focus
* foreground promotion fix
* fix app kill in notification
* adjust to new tor
* nice
* about sheet design
* bump version 1.6.0 (#524)
* Automated update of relay data - Sun Dec 14 06:06:53 UTC 2025
* bump targetSdk (#526)
* Automated update of relay data - Sun Dec 21 06:06:56 UTC 2025
* Automated update of relay data - Sun Dec 28 06:07:12 UTC 2025
* Prevent quit notification from reappearing (#530)
* shutdown sequence
* Prevent quit notification from reappearing
* Restrict force-finish broadcast
* Cancel quit shutdown on relaunch
* fix(wifi-aware): use bindSocket and scoped IPv6 instead of bindProcessToNetwork
* Merge branch 'upstream/main' into fix/wifi-aware-socket-binding
* Fix Wi-Fi Aware connectivity and UI integration post-merge
- Replace bindProcessToNetwork with bindSocket for VPN compatibility.
- Implement Scoped IPv6 address resolution (aware0) for mesh routing.
- Bridge Wi-Fi Aware incoming messages to AppStateStore for UI visibility.
- Fix syntax errors and variable name conflicts in Debug UI.
* Enhance Wi-Fi Aware robustness and debug UI display
- Clean up transport resources (sockets, server sockets, network callbacks) immediately on peer disconnection.
- Implement resolveScopedAddress to show scoped IPv6 (e.g., %aware0) in Debug UI.
- Fix Map type mismatch warning in ChatViewModel bridge.
- Filter self-ID from peer cleanup tables to prevent recursive self-removal.
* Share GossipSyncManager across transports to prevent redundant message synchronization
- Registered BluetoothMeshService's GossipSyncManager as a singleton in MeshServiceHolder.
- Modified WifiAwareMeshService to use the shared GossipSyncManager if available.
- Added background cleanup for peer mappings on socket disconnection.
- Fixed Kotlin type mismatch during nickname map merging.
* Restore VPN acquisition logic and improve peer cleanup
- Revert removal of NET_CAPABILITY_NOT_VPN to allow hardware handle acquisition while VPN is active.
- Refactor handlePeerDisconnection to more reliably cleanup initial and routed IDs.
- Switch cleanup logging to debug level to reduce log noise.
---------
Co-authored-by: GitHub Action <action@github.com>
Co-authored-by: aidenvalue <>
* Fix wifi aware routing (#534)
* Background persistence (#505)
* persistence step 1
* fix build
* messages in the background work, notifications not yet
* app state store
* DM icon shows up
* notification launches when app is closed!
* keep ui updated
* lifecycle fixes
* extensive logging, maybe revert later
* send nickname in announcement
* quit in notification
* setting in about sheet
* fix quit bitchat
* lifecycle fixes
* power mode based on background state
* stats for both direciotns
* fix graph persistence
* better counting
* count per device
* only compute when debug sheet is open? untested
* fix read receipts
* fix read receipts fully
* fix unread badge if messages have been read in focus
* foreground promotion fix
* fix app kill in notification
* adjust to new tor
* nice
* about sheet design
* bump version 1.6.0 (#524)
* Automated update of relay data - Sun Dec 14 06:06:53 UTC 2025
* bump targetSdk (#526)
* Automated update of relay data - Sun Dec 21 06:06:56 UTC 2025
* Automated update of relay data - Sun Dec 28 06:07:12 UTC 2025
* Prevent quit notification from reappearing (#530)
* shutdown sequence
* Prevent quit notification from reappearing
* Restrict force-finish broadcast
* Cancel quit shutdown on relaunch
* fix(wifi-aware): use bindSocket and scoped IPv6 instead of bindProcessToNetwork
* Merge branch 'upstream/main' into fix/wifi-aware-socket-binding
* Fix Wi-Fi Aware connectivity and UI integration post-merge
- Replace bindProcessToNetwork with bindSocket for VPN compatibility.
- Implement Scoped IPv6 address resolution (aware0) for mesh routing.
- Bridge Wi-Fi Aware incoming messages to AppStateStore for UI visibility.
- Fix syntax errors and variable name conflicts in Debug UI.
* Enhance Wi-Fi Aware robustness and debug UI display
- Clean up transport resources (sockets, server sockets, network callbacks) immediately on peer disconnection.
- Implement resolveScopedAddress to show scoped IPv6 (e.g., %aware0) in Debug UI.
- Fix Map type mismatch warning in ChatViewModel bridge.
- Filter self-ID from peer cleanup tables to prevent recursive self-removal.
* Share GossipSyncManager across transports to prevent redundant message synchronization
- Registered BluetoothMeshService's GossipSyncManager as a singleton in MeshServiceHolder.
- Modified WifiAwareMeshService to use the shared GossipSyncManager if available.
- Added background cleanup for peer mappings on socket disconnection.
- Fixed Kotlin type mismatch during nickname map merging.
* Restore VPN acquisition logic and improve peer cleanup
- Revert removal of NET_CAPABILITY_NOT_VPN to allow hardware handle acquisition while VPN is active.
- Refactor handlePeerDisconnection to more reliably cleanup initial and routed IDs.
- Switch cleanup logging to debug level to reduce log noise.
* fix wifi aware routing
---------
Co-authored-by: GitHub Action <action@github.com>
Co-authored-by: aidenvalue <>
* unify connection tracker for ble and wifi (#537)
* unify connection tracker for ble and wifi
* cleanup nicely
* Wifi aware skip bluetooth (#538)
* unify connection tracker for ble and wifi
* bluetooth optional
* refactor mesh core
* tests
* share gossip
* refresh peer list more often
* patches: wifi aware mesh refactor core (#549)
* Refactor WifiAware memory management and lifecycle handling
* Fix Wi-Fi Aware reconnection by ensuring callback unregistration and session watchdog
* fix(wifiaware): allow WifiAwareController to restart service if session drops
* Enhance WiFi Aware logging with network request timeouts and detailed callback status
* Ensure explicit release of WiFi Aware network callbacks on failure or disconnection
---------
Co-authored-by: aidenvalue <>
* fix: wifi aware mesh private dms (#561)
* fix(wifi-aware): restore peer check and remove aggressive session restarts
* synchronized access to sockets.
* clear old peer socket `onClientConnected` if one was found.
* address second round of review
* fix: Restart publish session on termination in WifiAwareMeshService
* fix: cleanup connection tracker resources when handling peer disconnection without active socket
---------
Co-authored-by: aidenvalu3 <>
* fix(mesh): address memory leaks and background persistence issues in Wi-Fi Aware
- Move message persistence and background notifications for Wi-Fi Aware into the service layer via MeshCore hooks.
- Fix memory leak in MainActivity by properly detaching WifiAwareMeshDelegate on pause.
- Ensure BluetoothMeshService is initialized before WifiAwareMeshService to guarantee shared GossipSyncManager instance.
- Deduplicate persistence logic from MainActivity delegate.
* wifi aware working
* more robust
* fragments work
* new files
* wifi improvements
* handshake works
* improve
* wifi mesh more robust
* fix review
* check for support
* wifi aware fixes
---------
Co-authored-by: aidenvalue <>
Co-authored-by: GitHub Action <action@github.com>
Co-authored-by: aidenvalu3 <erendentman@gmail.com>
Co-authored-by: a1denvalu3 <43107113+a1denvalu3@users.noreply.github.com>
Co-authored-by: CC <cc@ggg.local>
* Add 'Send private message' action to chat user sheet
* Change 'Send private message' action color to purple
* Fix: Resolve short ID against all participants, not just cached nicknames
* Fix: Correctly open private chat sheet for mesh peers
---------
Co-authored-by: a1denvalu3 <>
- Added DisposableEffect to LocationChannelsSheet to ensure cleanup runs when composable is removed
- Fixed ChatViewModel.endGeohashSampling() to correctly delegate to GeohashViewModel instead of being a no-op
- Prevents lingering kind 20001 subscriptions after closing the sheet
Closes#591
- Added FileUtils.clearAllMedia() to recursively delete media directories and cache.
- Called clearAllMedia() in ChatViewModel.panicClearAllData().
fix: correct voice notes directory path for cleanup
- Updated FileUtils.clearAllMedia to use 'voicenotes' instead of 'voice_notes' to match VoiceRecorder.kt
fix: update media cleanup to include cache directories
- Updated FileUtils.clearAllMedia to explicitly clean 'files/incoming' and 'images/incoming' from context.cacheDir, reflecting the storage location change from issue #592.
- Maintained legacy cleanup for context.filesDir.
Co-authored-by: a1denvalu3 <>
* fix(security): Clear in-memory keys during panic mode #588
* feat: Recreate mesh service after panic clear (#602)
* feat: Recreate mesh service after panic clear
This commit refactors the panic clear process to ensure a new mesh identity is immediately created and applied.
Previously, the `ChatViewModel` would clear sensitive data, but the recreation of the `BluetoothMeshService` was handled externally. This could lead to a delay or failure in adopting the new identity.
Key changes:
- Introduces `MeshServiceHolder` to manage the lifecycle of the `BluetoothMeshService` instance.
- Adds `recreateMeshServiceAfterPanic()` to `ChatViewModel`, which now explicitly clears the old service instance and creates a new one with a regenerated identity.
- The `meshService` property in `ChatViewModel` is now a `var` to allow it to be replaced with the fresh instance post-panic.
- The new service is started, and a broadcast announcement is sent immediately, ensuring the new peer ID is used on the network.
* fix: Ensure mesh service is properly managed in foreground service
* refactor: Decouple handlers from direct service reference
This commit updates the `VerificationHandler` and `MediaSendingManager` to receive the `meshService` via a lambda function (`getMeshService`) instead of a direct reference.
This change decouples the handlers from the service instance, preventing them from holding a stale reference if the service reconnects or changes. By invoking the lambda to get the current service instance when needed, it ensures they always interact with the active `meshService`.
* fix: restart bluetooth
---------
Co-authored-by: Moe Hamade <69801237+moehamade@users.noreply.github.com>
* Automated update of relay data - Sun Sep 21 06:21:05 UTC 2025
* Automated update of relay data - Sun Sep 28 06:20:40 UTC 2025
* refactor: new close button like ios(but not liquid glass)
* Automated update of relay data - Sun Oct 5 06:20:09 UTC 2025
* Automated update of relay data - Sun Oct 12 06:20:12 UTC 2025
* Automated update of relay data - Sun Oct 19 06:21:51 UTC 2025
* Automated update of relay data - Sun Oct 26 06:21:31 UTC 2025
* Automated update of relay data - Sun Nov 2 06:22:16 UTC 2025
* Automated update of relay data - Sun Nov 9 06:21:43 UTC 2025
* Automated update of relay data - Sun Nov 16 06:22:37 UTC 2025
* Automated update of relay data - Sun Nov 23 06:22:51 UTC 2025
* Automated update of relay data - Sun Nov 30 06:24:08 UTC 2025
* Automated update of relay data - Sun Dec 7 06:22:59 UTC 2025
* Automated update of relay data - Sun Dec 14 06:24:33 UTC 2025
* Automated update of relay data - Sun Dec 21 06:24:49 UTC 2025
* Automated update of relay data - Sun Dec 28 06:25:38 UTC 2025
* Automated update of relay data - Sun Jan 4 06:26:28 UTC 2026
* Automated update of relay data - Sun Jan 11 06:26:19 UTC 2026
* feat: Show private chat in sheet from notification
* Refactor: Hoist private chat sheet state to ChatViewModel
* remove icon
* remove old bottom sheet
---------
Co-authored-by: GitHub Action <action@github.com>
Co-authored-by: callebtc <93376500+callebtc@users.noreply.github.com>
* Automated update of relay data - Sun Sep 21 06:21:05 UTC 2025
* Automated update of relay data - Sun Sep 28 06:20:40 UTC 2025
* refactor: new close button like ios(but not liquid glass)
* Automated update of relay data - Sun Oct 5 06:20:09 UTC 2025
* Automated update of relay data - Sun Oct 12 06:20:12 UTC 2025
* Automated update of relay data - Sun Oct 19 06:21:51 UTC 2025
* Refactor: Redesign peer and channel list as a bottom sheet
Replaced the right-hand sidebar with a Material 3 `ModalBottomSheet` for displaying mesh peers and channels. This modernizes the UI and improves usability.
- Renamed `SidebarComponents.kt` to `MeshPeerListSheet.kt`.
- Replaced the custom sidebar implementation with `ModalBottomSheet`.
- Added a floating top bar to the sheet that appears on scroll, displaying the title and a close button.
- Updated the row layouts for both channels and peers to use `Surface` for better visual grouping and selection state handling.
- Added a checkmark icon to indicate the currently selected channel or private chat peer.
- Improved styling for section headers, unread badges, and empty-state text.
- Removed the `SignalStrengthIndicator` as it was no longer used.
* Refactor: Remove sidebar state management from ViewModel
This commit removes the state management for the sidebar's visibility from `ChatViewModel` and `ChatState`.
The sidebar's visibility is now a purely UI-level concern and is no longer coupled with the ViewModel's logic. This change simplifies the ViewModel by removing unnecessary LiveData and related methods (`showSidebar`, `hideSidebar`). The back navigation handler has also been updated to remove the case for closing the sidebar.
* Refactor: Replace Sidebar with MeshPeerList Bottom Sheet
* feat: Add nested private chat sheet
* Feat: Enhance UI/UX of LocationNotesSheet
This commit refactors the `LocationNotesSheet` to more closely align with its iOS counterpart, improving both its appearance and user experience.
The layout has been updated to use a `Box` with aligned elements instead of a single `Column`, allowing for a floating input section at the bottom and a floating close button at the top right.
**Key Changes:**
- **Floating Top Bar and Input:**
- The main content is now a `LazyColumn` that scrolls underneath a new floating top bar and a floating input section at the bottom.
- The top bar's background animates from transparent to semi-opaque as the user scrolls, providing a "blur" effect.
- **iOS-Style Close Button:**
- The close button is moved from the header row to the top-right corner of the sheet, where it remains fixed.
- **Structural Refinements:**
- Replaced the main `Column` with a `Box` to manage the layout of the scrollable content, top bar, and input section.
- Removed the `onClose` parameter from `LocationNotesHeader` as the close button is now managed separately.
- Added `statusBarsPadding` to the `ModalBottomSheet` to prevent content from rendering under the system status bar.
- Adjusted spacing and padding for better visual consistency.
* refactor: Use collectAsStateWithLifecycle
Migrates LiveData observation from `observeAsState` to `collectAsStateWithLifecycle` for improved lifecycle-aware state collection in `MeshPeerListSheet`.
This also includes the following related changes:
* Removes an unused `showSidebar` state flow from `ChatViewModel`.
* Replaces fully qualified `com.bitchat.android.ui.splitSuffix` calls with a direct `splitSuffix` call.
* Updates resource string access to use the `R` import.
* feat: Add verification status indicators
- Add peer verification status icons to the peer list.
- Add a button to the channel list to show the verification QR code.
- Remove the unused `SidebarComponents.kt` file.
* Refactor: Add state for mesh peer list visibility
* Refactor: Move mesh peer list state to ViewModel
* refactor: Move QR code icon from channel items to footer
The verification (QR code) icon is relocated from being repeated on each channel list item to a single, centralized position in the sheet's footer.
This icon is now only displayed when not in a location-based channel. The `onShowVerification` parameter has been removed from `ChannelListItem` as it's no longer needed there.
* feat: Show verified status for peers
---------
Co-authored-by: GitHub Action <action@github.com>
* Automated update of relay data - Sun Sep 21 06:21:05 UTC 2025
* Automated update of relay data - Sun Sep 28 06:20:40 UTC 2025
* refactor: new close button like ios(but not liquid glass)
* Automated update of relay data - Sun Oct 5 06:20:09 UTC 2025
* Automated update of relay data - Sun Oct 12 06:20:12 UTC 2025
* Automated update of relay data - Sun Oct 19 06:21:51 UTC 2025
* Automated update of relay data - Sun Oct 26 06:21:31 UTC 2025
* Automated update of relay data - Sun Nov 2 06:22:16 UTC 2025
* Automated update of relay data - Sun Nov 9 06:21:43 UTC 2025
* Automated update of relay data - Sun Nov 16 06:22:37 UTC 2025
* Automated update of relay data - Sun Nov 23 06:22:51 UTC 2025
* Automated update of relay data - Sun Nov 30 06:24:08 UTC 2025
* Automated update of relay data - Sun Dec 7 06:22:59 UTC 2025
* Automated update of relay data - Sun Dec 14 06:24:33 UTC 2025
* Automated update of relay data - Sun Dec 21 06:24:49 UTC 2025
* Automated update of relay data - Sun Dec 28 06:25:38 UTC 2025
* feat: Add ZXing dependency for QR code scanning
* feat: Request camera permission for QR verification
* Add QR verification payloads and mesh wiring
* Wire verification state, system messages, and notifications
* Add verification sheets and UI affordances
* Show verified badges in sidebar and add strings
* Persist fingerprint caches for offline verification
* Handle bitchat://verify deep links
* feat: Replace zxing-android-embedded with ML Kit and CameraX
* Refactor(Verification): Replace zxing with MLKit for QR scanning
* Replace `AndroidView` with `CameraXViewfinder` for camera preview
* Refactor QR verification: Extract VerificationHandler and fix concurrency issues
* Extract and translate strings for QR verification feature
* Fix build errors: Escape ampersands in strings and restore missing methods in ChatViewModel
* return to main
* return to main 2
---------
Co-authored-by: GitHub Action <action@github.com>
Co-authored-by: callebtc <93376500+callebtc@users.noreply.github.com>
* wifi aware wip
* wifi aware wip
* starting to work
* werk
* dms work
* wip
* fix(wifi-aware): use bindSocket and scoped IPv6 instead of bindProcessToNetwork
* Merge branch 'upstream/main' into fix/wifi-aware-socket-binding
* Fix Wi-Fi Aware connectivity and UI integration post-merge
- Replace bindProcessToNetwork with bindSocket for VPN compatibility.
- Implement Scoped IPv6 address resolution (aware0) for mesh routing.
- Bridge Wi-Fi Aware incoming messages to AppStateStore for UI visibility.
- Fix syntax errors and variable name conflicts in Debug UI.
* Enhance Wi-Fi Aware robustness and debug UI display
- Clean up transport resources (sockets, server sockets, network callbacks) immediately on peer disconnection.
- Implement resolveScopedAddress to show scoped IPv6 (e.g., %aware0) in Debug UI.
- Fix Map type mismatch warning in ChatViewModel bridge.
- Filter self-ID from peer cleanup tables to prevent recursive self-removal.
* Share GossipSyncManager across transports to prevent redundant message synchronization
- Registered BluetoothMeshService's GossipSyncManager as a singleton in MeshServiceHolder.
- Modified WifiAwareMeshService to use the shared GossipSyncManager if available.
- Added background cleanup for peer mappings on socket disconnection.
- Fixed Kotlin type mismatch during nickname map merging.
* Restore VPN acquisition logic and improve peer cleanup
- Revert removal of NET_CAPABILITY_NOT_VPN to allow hardware handle acquisition while VPN is active.
- Refactor handlePeerDisconnection to more reliably cleanup initial and routed IDs.
- Switch cleanup logging to debug level to reduce log noise.
---------
Co-authored-by: callebtc <93376500+callebtc@users.noreply.github.com>
Co-authored-by: aidenvalue <>
* persistence step 1
* fix build
* messages in the background work, notifications not yet
* app state store
* DM icon shows up
* notification launches when app is closed!
* keep ui updated
* lifecycle fixes
* extensive logging, maybe revert later
* send nickname in announcement
* quit in notification
* setting in about sheet
* fix quit bitchat
* lifecycle fixes
* power mode based on background state
* stats for both direciotns
* fix graph persistence
* better counting
* count per device
* only compute when debug sheet is open? untested
* fix read receipts
* fix read receipts fully
* fix unread badge if messages have been read in focus
* foreground promotion fix
* fix app kill in notification
* adjust to new tor
* nice
* about sheet design
* Automated update of relay data - Sun Sep 21 06:21:05 UTC 2025
* Automated update of relay data - Sun Sep 28 06:20:40 UTC 2025
* refactor: new close button like ios(but not liquid glass)
* Automated update of relay data - Sun Oct 5 06:20:09 UTC 2025
* Automated update of relay data - Sun Oct 12 06:20:12 UTC 2025
* Automated update of relay data - Sun Oct 19 06:21:51 UTC 2025
* Automated update of relay data - Sun Oct 26 06:21:31 UTC 2025
* Automated update of relay data - Sun Nov 2 06:22:16 UTC 2025
* Automated update of relay data - Sun Nov 9 06:21:43 UTC 2025
* Automated update of relay data - Sun Nov 16 06:22:37 UTC 2025
* Automated update of relay data - Sun Nov 23 06:22:51 UTC 2025
* Automated update of relay data - Sun Nov 30 06:24:08 UTC 2025
* Chore: Remove unused `lifecycle-livedata-ktx` dependency
This commit removes the `androidx.lifecycle:lifecycle-livedata-ktx` library from the project's dependencies.
The `[libraries]` and `[bundles]` sections in `gradle/libs.versions.toml` have been updated to reflect this removal, as the dependency is no longer in use.
* Refactor: Remove unused `runtime-livedata` dependency
* Refactor: Migrate `LocationChannelManager` and `GeohashBookmarksStore` to StateFlow
This commit refactors `LocationChannelManager` and `GeohashBookmarksStore` to use `StateFlow` instead of `LiveData` for managing and exposing their state. This change aligns with modern Android development practices and improves testability.
**Key Changes:**
- **`LocationChannelManager`**:
- All `MutableLiveData` properties (`permissionState`, `availableChannels`, `selectedChannel`, etc.) have been replaced with `MutableStateFlow`.
- Consumers now access these properties as `StateFlow`.
- State updates have been changed from `postValue()` to direct `.value` assignments, simplifying thread management within the manager which already uses a dedicated coroutine scope.
- **`GeohashBookmarksStore`**:
- `bookmarks` and `bookmarkNames` are now exposed as `StateFlow` instead of `LiveData`.
- State updates similarly use `.value` assignment.
- **Nullability**:
- The non-nullable nature of `StateFlow`'s value reduces the need for null-checks in both the manager classes and their consumers, leading to safer code.
* Refactor: Migrate from LiveData to StateFlow for Nostr components
This commit replaces `LiveData` with `StateFlow` across core Nostr-related classes to align with modern Android architecture and improve state management. This change affects `NostrClient`, `NostrRelayManager`, `LocationNotesManager`, and `GeohashRepository`.
**Key Changes:**
- **`NostrClient`**:
- `isInitialized` and `currentNpub` are now `StateFlow` instead of `LiveData`.
- `relayConnectionStatus` and `relayInfo` now return `StateFlow` from `NostrRelayManager`.
- **`NostrRelayManager`**:
- Public properties `relays` and `isConnected` are migrated from `MutableLiveData` to `MutableStateFlow`.
- Updates are now pushed using `.value` instead of `.postValue()`.
- **`LocationNotesManager`**:
- All public `LiveData` properties (`notes`, `geohash`, `initialLoadComplete`, `state`, `errorMessage`) are converted to `StateFlow`.
- The class documentation is updated to reflect the use of `StateFlow`.
- **`GeohashRepository`**:
- Methods `updateGeohashPeople` and `updateReactiveParticipantCounts` now call `set...` methods on the `state` object instead of `post...`, reflecting the removal of `LiveData` from the underlying state management.
* Refactor: Migrate ChatState from LiveData to StateFlow
This commit refactors the `ChatState`, `ChatViewModel`, and `GeohashViewModel` to use `StateFlow` instead of `LiveData` for managing and exposing UI state. This migration improves state management by leveraging modern coroutine-based flows.
**Key Changes:**
- **`ChatState.kt`**:
- Replaced all `MutableLiveData` instances with `MutableStateFlow`.
- Exposed state properties as `StateFlow` instead of `LiveData`.
- Removed `MediatorLiveData` for computed properties (`hasUnreadChannels`, `hasUnreadPrivateMessages`) and replaced them with `Flow.combine` to create derivative `StateFlows`.
- Simplified non-nullable `getters` to directly return the `.value` of the `StateFlows`.
- Removed `postValue` helpers that are no longer necessary.
- **`ChatViewModel.kt`**:
- Updated all state properties to be `StateFlow`, reflecting the changes in `ChatState`.
- **`GeohashViewModel.kt`**:
- Changed state properties (`geohashPeople`, `geohashParticipantCounts`, etc.) from `LiveData` to `StateFlow`.
- Replaced `observeForever` on `LiveData` from `LocationChannelManager` with `viewModelScope.launch` blocks that `.collect()` from the underlying flows.
* Refactor: Migrate UI from LiveData to StateFlow
This commit replaces `LiveData.observeAsState()` with `StateFlow.collectAsState()` across various UI components. This change aligns the codebase with modern Android development practices, using Kotlin Flows for reactive UI state management.
No functional changes are intended. The primary goal is to remove the dependency on `androidx.lifecycle.livedata` from the composable functions.
**Affected Components:**
- `ChatScreen`
- `SidebarComponents`
- `ChatHeader`
- `LocationChannelsSheet`
- `LocationNotesSheet`
- `LocationNotesButton`
- `GeohashPeopleList`
- `LocationNotesSheetPresenter`
* Refactor: Use `collectAsStateWithLifecycle` for UI state collection
* Refactor: move CloseButton to core/ui/component
* Refactor: remove AI generated comments
* Refactor: fix combine to map and use WhileSubscribed
* Refactor: Pass CoroutineScope to ChatState
This commit refactors the `ChatState` class to accept a `CoroutineScope` in its constructor instead of creating its own.
**Key Changes:**
- **`ChatState.kt`**: The constructor now requires a `CoroutineScope`. This scope is used for the `stateIn` operators that convert `Flows` into `StateFlows` (`hasUnreadChannels`, `hasUnreadPrivateMessages`), ensuring they operate within the lifecycle of the provided scope.
- **`ChatViewModel.kt`**: The `viewModelScope` is now passed to the `ChatState` constructor during its instantiation. This ties the lifecycle of the state's coroutines directly to the `ViewModel`'s lifecycle.
* Test: Use `TestScope` for coroutines in `CommandProcessorTest`
This commit refactors `CommandProcessorTest` to use a `TestScope` and `UnconfinedTestDispatcher` for managing coroutines.
This ensures that coroutine-based operations within the test are executed in a controlled and predictable manner, improving test reliability. The `coroutineScope` for `CommandProcessor` and the `scope` for `ChatState` are now both configured to use this test-specific scope.
---------
Co-authored-by: GitHub Action <action@github.com>
* try 1
* works
* equalize UI with ios
* ui cleanup
* geohash chats: no building
* load notes in background
* insta
* simplify and tor icon change
* icons nice
* refactor
* unify location enabled / disabled
* cooler
* simplify, doesnt subscribe right away
* load when clicked
* plus minus location notes
* load when tor is available
* translations
* fix transalations
* implement review comments
* english done
* de
* more extraction
* wip strings en
* translations work
* remove unneeded translations
* remove notification message
* add languages
* new languages
* tor voice wip
* worky BLE a bit
* can send sound
* remove tor
* ui cleanup
* recording time
* progress bar color
* nicknames for audio
* onboarding permissions no microphone
* may work
* fix destionation
* extend
* refactor voice input component
* fix keyboard collapse issue
* send images
* wip image open
* image sending works
* wip waveforms
* better
* better animation
* fix cursor for sending audio
* image sending animation
* image sending animation
* full screen image viewer
* gossip sync for fragments too
* reduce delays
* fix keyboard focus
* use v2 for file transfers
* do not sync fragments
* scrollable image viewer
* ui
* ui adjustments
* nicer animation
* seek through audio
* add spec
* add more details to documentation
* File sharing E2E:
- Add TLV BitchatFilePacket, FileSharingManager
- Implement sendFileNote in ChatViewModel
- File receive path: save to files/incoming and render [file] messages with FileMessageItem or FileSendingAnimation during transfer
- SAF FilePickerButton and dispatcher wiring; image/file choice to follow in MediaPickerOptions
- Add FileViewerDialog with system open/save, FileProvider and file_paths
- Hook transfer progress to file sending UI
- Manifest: READ_MEDIA_* and FileProvider
- Fix MessageHandler saving and prefix for non-image payloads
- Add helper utils (FileUtils)
* kinda wip
* fix buttons
* files half working
* wip file transfer
* file packet has 2-byte TLV and chunks. it wokrs but it sucks
* clean
* remove gossip sync for fragments
* fix audio and image rendering
* adjust FILE_SIZE TLV size too
* cleanup
* haptic
* private messages media
* read receipts for media
* use enum for message type not string
* delivery ack checks dont push content
* check
* animation fix
* refactor
* ui adjustments
* comments
* refactor
* fix crash on send and receive of the same file
* refactor notifications
* tests
* fix: send action messages to correct chat
* fix(action): avoid double local echo for action messages in geohash channels
When sending /hug or /slap in a location (geohash) channel, CommandProcessor
was adding a local echo and then routing to NostrGeohashService, which also
adds a local echo. This resulted in duplicate action messages on the sender’s
screen.
Change: detect when the selectedLocationChannel is a Location and, in that
case, skip adding the local echo in CommandProcessor and only call the
onSendMessage transport callback (NostrGeohashService will add the echo with
proper metadata). Private and mesh (non-location) behavior is unchanged.
* feat(debug): add DebugSettingsManager + DebugSettingsSheet scaffold and AboutSheet entry; groundwork for verbose logging, GATT controls, relay stats, device/scan views
* fix(debug): wire debug sheet launch via onShowDebug in AboutSheet from ChatScreen; add public start/stop server/client methods}
* fix(about): remove misplaced debug item block inside PoW section; keep debug launcher managed by ChatScreen only
* feat(debug): wire DebugSettingsSheet role switches to explicit startServer/stopServer and startClient/stopClient; expose role controls + disconnectAll on BluetoothConnectionManager; fix syntax error; build passes
* feat(debug): add connect/disconnect helpers; wire DebugSettingsSheet connect/disconnect actions to BluetoothConnectionManager
* feat(debug): add debug settings button at bottom of AboutSheet; wire onShowDebug callback to open DebugSettingsSheet from ChatScreen
* feat(debug): wire verbose logging into chat view via DebugSettingsManager; add rolling relay stats; push connected devices and scan results; ensure GATT role stop closes connections; log incoming packets and relay events; add UI polling for devices; build passes
* chore(debug-branch): remove unrelated files that were mistakenly added in first commit; keep only intended debug settings changes
* fix(chat): prevent mesh→geohash leak
Root cause:
- DebugSettingsManager→chat bridge appended system logs to the global timeline regardless of active channel
- MeshDelegateHandler added public mesh messages to UI unconditionally
Fixes:
- Only inject debug system messages when selected location channel is Mesh
- Only add public mesh messages to UI when Mesh is selected (still send notifications)
Build: ./gradlew assembleDebug
}
* fix(timeline): restore message persistence across channel switches
Root cause:
- NostrGeohashService.switchLocationChannel() called messageManager.clearMessages()
which wiped ALL messages (mesh + debug + geohash) from main timeline
- Geohash events were adding to main timeline, causing cross-contamination
Fixes:
- Remove messageManager.clearMessages() from channel switching
- ChatScreen displayMessages now routes to separate storage:
- Mesh: messages (main timeline, includes debug logs when Mesh selected)
- Geohash: viewModel.getGeohashMessages(geohash) from separate history
- Private: privateChats[peerID]
- Channels: channelMessages[channel]
- Geohash events no longer add to main timeline, only to geohash history
- Mesh messages always stored to preserve history when switching away
Result: Each chat type has persistent separate storage, no message loss
* Debug/relay logs: use MessageType names; include device route in verbose packet logs.
* Verbose device-peer assignment and connection/disconnection logs with peerId, deviceId, nickname; packet relay log uses MessageType names.}
* Debug logs API: include nickname and deviceId for incoming/relay; update callers.}
* Fix compile: import MessageType; correct debug manager API usage and remove stray insertion; build.}
* Respect relay toggle; helper to log relay with deviceId.}
* PacketRelayManager: add relay toggle and unified logging helper; clean file header comments; build fixes.}
* changes
* Geohash local echo: do not add to mesh timeline; rely on geohash history and ChatScreen display for location channels.
* persisting
* persist debug settings
* gitignore
* gatt server / client controls
* debugger
* max connection settings and graph
* more graph
* better logging
* refactor logging
* cleanup peermanager
* cleanup geohash code
* direct connections fix
* pow display
* track disconnects too
* display pow only if enabled
* display pow only if enabled
* direct connection tracking
* location name in notifications
* remove tests
* panic nostr
* mentions with hashes, otherwise none
* fix timestamps
* parse geohashes in messages
* works
* fix country name
* mention notifications work
* adding notification for active peers + tests
* adding a recently seen peer set to track if we've seen that peer before
* changing back to notificationManager naming
* fixing some weird formatting that occurred during merge conflict fix
* favorite each other
* show favorites as system messsages
* wip show glove when offline but mayb edoesnt work
* send and receive works
* wip kinda works but no
* getting there
* kinda
* show offline peers in peer list
* kinda wonky but almost works
* fixes
* nostr user goes offline works
* nostr -> mesh works
* handoff works
* background message processing
* read works
* seen message store was missing
* first nostr build
* add test file
* internet access
* fix relay manager
* fix serialization
* demo service - remove later
* fix nostr
* event dedupe
* dedupe
* ui wip
* can send messages
* subscription works
* works
* favs
* works
* delete chat on change
* fix mentions
* remove autojoin channels
* styling
* adjust colors
* ui changes
* live updates working
* use local timestamp
* message history in background
* robust
* fixes
* nicknames refresh optimization
* nostr service
* refactor nostr
* style
* geohash works
* centralize colors
* refactoring
* disable DMs for now: click on peer nickname doesnt open chat list in geohash mode
* use local time
* less logging
* robustness
* scroll nickname
* adjust some text