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https://github.com/permissionlesstech/bitchat-android.git
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3 Commits
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719b3d1895 |
ui: mute theme-aware peer colors for contrast
Extract PeerColorStyle so each palette owns saturation/value, keeping hues stable while dark mode stays bright-but-muted and light mode avoids neon labels. New themes only need to supply their own style. Co-authored-by: Cursor <cursoragent@cursor.com> |
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7025009788
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ui: complete the redesign — palette, top bar, composer, About, and a motion pass (#774)
* first pass * pass 2 * cleanup * capitalization * strings * input bar fixes * fixes * notes * nice * nicer * lists * cleanup * button * fixes * animations * Fix layout jumpiness in chat and geohash people list Three separate causes of things moving when they should not: - Chat lurched whenever a bottom sheet closed. Placement animation is meant to soften insertions and removals, but any relayout moves every item -- a sheet's text field opening the keyboard changes the chat's IME inset, and closing it changes it back. Placement animation is now armed only briefly around a real change to the message list, so items otherwise track the viewport exactly. - Anon list changed height as participants churned. Rows sized to their content, so any reorder could change the card's height; and the card sized to the live anon count, which moves constantly in a busy geohash. Rows now have an exact height, and a trimmed anon card reserves the full capped height regardless of how many are present beyond the cap. - Anons are now their own trailing section rather than a tail on each of "on location" and "teleported in", which had pushed the few recognisable names out of view twice over. Self is never grouped as an anon. Adds 7 tests covering the sectioning and the fixed-length behaviour. * Group geohash people as People and Anon Replaces the "on location" / "teleported in" / "anonymous" split with two sections: peers who announced a nickname, then the anons. Teleport state was never worth a section of its own -- every row already carries it as a distinct glyph -- and splitting on it fragmented the short list people actually read, in a channel where most participants are anonymous anyway. Self stays in the People section even when unnamed. * Key message list state per conversation Switching channels reused every piece of state in MessagesList, because none of it was keyed on which conversation was being shown: - The LazyListState carried the previous channel's scroll offset, so the new channel opened at a stale position and then corrected itself. - hasScrolledToInitialPosition and followIncomingMessages carried over, so a channel entered after scrolling up in another one did not land on its newest message at all. - The arrival tracker had never seen the incoming channel's ids, so a backlog of six or fewer messages was treated as six simultaneous arrivals and each one slid in. - previousMessageCount carried over, arming placement animation for the relayout that the switch itself caused. All of it is now keyed on a conversationKey derived the same way displayMessages is. The tracker also detects a list sharing no ids with the previous one and adopts it silently, which covers /clear and any caller that does not supply a distinct key. Adds 4 tests for wholesale replacement, including the case that the burst cap cannot catch on its own. * fix location channel layout * icon * location sheet * move location error * fix location channel lifecycle bug * remove empty lable * geist mono * timestamp no seconds * new icons * icons * cleanup * mentions * fix mentions * grouping of geohash channel list * colors * fix mention colors * Bring private and group chat headers up to the main header's layout Both conversation headers were built on TopAppBar with a centred title, a back arrow on the left and everything else crowded into the title slot, at 14sp with 14dp icons. Moving between the timeline and a conversation visibly shifted the bar's height, insets and type. Introduces ConversationHeader, built from the main header's own tokens rather than TopAppBar: same ChatHeaderHeight, same 12/8dp edge insets, leading glyph in a 44dp slot so it lands exactly where the brand mark does, same -6dp optical nudge pulling the title toward it, same 17sp label. - Drops the back button; the close action on the right is the way out. Leaving a channel outright already lives on its row in the network sheet, so it does not need a second home beside the exit. - Leading glyph is the transport: globe over the internet, wifi/bluetooth/ routed on the mesh, matching the main header's channel button. - Actions are right-aligned and unweighted -- favourite, encryption state, close -- so a long title yields space to them instead of pushing them off screen. - Private chat titles use the primary green like every other header label, rather than orange for Nostr-reachable peers. Height and edge insets now belong to each header variant instead of the ChatFloatingHeader wrapper, which was applying them a second time to the channel header. Adds nine spec icons in the existing 20x20 / 1.25-stroke language -- bluetooth, wifi, routed, close, check, warning, sync, lock_open, envelope -- so the headers and peer rows no longer mix Material glyphs into the set. * color |
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92d07b22fa
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ui: refresh chat branding and text message layout (#767)
* Add BitChatBrandButton and BitChatIcon Add a dedicated brand button component and custom vector icon to the UI library. Refactor the chat header to use this component, replacing the previous modifier-based multi-click implementation. * **BitChatBrandButton**: A new Composable that encapsulates single and triple click detection logic using coroutine delays and tap counting. * **BitChatIcon**: A custom pixel-style `ImageVector` representing the brand. * **ChatHeader**: Updated to use the new brand button and included a visual separator (`/`) in the layout. * **ModifierExt.kt**: Removed the `singleOrTripleClickable` extension as its functionality is now handled internally by the brand button component. * ui: refactor text messages to two-row layout Refactor the message list items to use a two-row layout for standard text messages, while preserving the legacy compact format for system messages. * **UI Formatting**: Added `formatTextMessageSender`, `formatTextMessageMetadata`, and `formatTextMessageBody` in `ChatUIUtils.kt` to separate the rendering of sender info, timestamps/PoW, and message content. * **Layout Change**: Replaced the single-block `Text` component with a `Column` containing a `Row` (Sender + Metadata) and a message body `Text` block for standard messages. * **Interaction**: Updated `pointerInput` and `detectTapGestures` to handle nickname clicks in the header row and geohash/URL clicks within the message body row. * **Styling**: Refined `appendIOSFormattedContent` to support a `contentColor` parameter and applied specific font weights and colors (e.g., orange for self-messages) to match the platform's design language. * **System Messages**: Explicitly kept messages where `sender == "system"` on the original compact layout. * refactor(ui): extract annotated text pointer handling * fix(ui): address chat redesign review feedback * fix(ui): align PoW animation with text layout * refactor(ui): extract message interaction helpers --------- Co-authored-by: callebtc <93376500+callebtc@users.noreply.github.com> |