heyaim 56327af898 Mark REQUEST_SYNC responses with the RSR flag
A peer answering a REQUEST_SYNC replays archived packets with their
original timestamps, and the only thing marking a reply is TTL=0, so
a receiver applying a freshness window filters the replay out. iOS
added flag 0x10 for this in January (#965) and removed its legacy
acceptance of unflagged TTL=0 replies eleven days later (#998); this
app never set the flag. An iOS user next to Android phones gets two
minutes of history instead of what those phones' archives hold.

Define the flag, carry it through encode and decode, set it at the two
archive replay sites, and propagate it into fragments the way iOS
does. It stays out of the signing preimage, like TTL, so a packet
signed at first send still verifies when later served from the
archive; it stays out of equals/hashCode, as PacketIdUtil computes
identity from type, sender, timestamp and payload alone. The
REQUEST_SYNC spec in docs/sync.md now names the flag. Send-side only:
nothing changes about what this app accepts.

Twelve tests pin the wire bit against iOS, the signing preimage, the
byte-reuse interaction with #863, both replay sites, and fragment
propagation. Gates: 820 tests, 0 failures, 3 pre-existing skips; lint
and build pass. Not validated on hardware; the fragment limit and the
two narrow cases that now match iOS-to-iOS behavior are in the PR.
2026-09-02 18:31:58 -05:00
2026-08-11 19:33:44 +02:00
2025-07-08 20:37:46 +02:00
2025-07-08 20:37:46 +02:00
2026-08-12 01:55:05 +02:00

icon_128x128@2x

bitchat for Android

A decentralized peer-to-peer messaging app with dual transport architecture: local Bluetooth mesh networks for offline communication and internet-based Nostr protocol for global reach. No accounts, no phone numbers, no central servers.

This is the Android implementation of bitchat, fully protocol-compatible with the iOS version for cross-platform mesh communication.

bitchat.free

GitHub Releases

Get it on Google Play

See it in action

Offline mesh conversation Geohash globe picker
Active four-peer Bitchat mesh conversation with an image, voice messages, and text messages Bitchat geohash location picker showing the whole Earth and geohash grid

License

This project is released into the public domain. See the LICENSE file for details.

Features

  • Dual Transport Architecture: Bluetooth LE mesh for offline messaging, Nostr relays for internet-based messaging
  • Location-Based Channels: Geographic chat rooms using geohash coordinates over Nostr relays
  • Intelligent Message Routing: Automatically chooses the best transport, with queuing and retry when a peer is unreachable
  • End-to-End Encryption: Noise Protocol (XX pattern, X25519 + ChaCha20-Poly1305) for private messages over the mesh
  • Decentralized Mesh Network: Automatic peer discovery and multi-hop relay over Bluetooth LE (max 7 hops)
  • Wi-Fi Aware Transport: Higher-bandwidth local mesh on supported devices
  • Channel Chats: Topic-based group messaging with optional password protection (Argon2id + AES-256-GCM)
  • IRC-Style Commands: Familiar /join, /msg, /who style interface
  • Tor Support: Built-in Tor (Arti) for private internet connectivity
  • Emergency Wipe: Triple-tap to instantly clear all data
  • Cross-Platform: Binary protocol compatible with bitchat on iOS and macOS

Technical Architecture

Bluetooth Mesh Network (Offline)

  • Direct peer-to-peer within Bluetooth range, multi-hop relay through nearby devices
  • Noise Protocol sessions with forward secrecy; peer identities derived from static keys
  • Compact binary packet format with fragmentation, TTL routing, and deduplication
  • Adaptive duty cycling and connection limits for battery efficiency
  • Foreground service keeps the mesh alive within Android background execution limits

Nostr Protocol (Internet)

  • Global reach via public relays, geohash-based location channels
  • Private messages fall back to Nostr for mutual favorites when the mesh is unavailable
  • Ephemeral keys per geohash area

Android Stack

  • Kotlin, Jetpack Compose (Material 3), MVVM
  • Coroutines and Flow for all networking and state
  • Core components: MeshForegroundService (persistent connectivity), BluetoothMeshService / WifiAwareMeshService (transports), UnifiedMeshService (transport selection), NoiseSessionManager (encryption sessions), MessageRouter (mesh/Nostr routing with outbox retry)

Building

Requires Android Studio and the Android SDK (API 26+).

git clone https://github.com/permissionlesstech/bitchat-android.git
cd bitchat-android
./gradlew assembleDebug

Install on a connected device:

adb install -r app/build/outputs/apk/debug/app-debug.apk

The app requests Bluetooth, location (required for BLE scanning), and notification permissions at runtime.

Release APKs and the Android App Bundle can be rebuilt byte-for-byte in the pinned Linux container. Maintainers should follow the Android release guide. See Reproducible builds for the build trust model and public GitHub/Google Play verification procedures.

Testing

# Unit tests
./gradlew test

# Lint
./gradlew lint

# Instrumented tests (requires a device or emulator)
./gradlew connectedAndroidTest

Note that BLE mesh behavior is difficult to emulate; protocol and session logic is covered by unit tests, while radio-level behavior needs real devices.

Description
bluetooth mesh chat, IRC vibes
Readme
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