Two related ways the app could act on a group it did not create. createdGroup was set once and never revisited, so it outlived the group it described. Our group can disappear without us - Wi-Fi toggled, another app issuing its own device-scoped removeGroup(), a driver reset - and another app can create one in its place while the sharing screen is still open. Stop then believed the group present was ours and removed it, disconnecting a session the user never agreed to touch. Every group snapshot now reconciles the flag against what is actually on the framework. isGroupOwner cannot carry that judgement on its own: it reports that this DEVICE hosts the group, which is equally true of an autonomous group another app created here. So a replacement group was still being adopted - its name persisted as ownedGroupName, its credentials shown as ours below Q - and because ownership is now an exact-name match, the next start classified that name as ours and removed it with no confirmation. Snapshots are only read once the group is confirmed to be the one we created: above Q by the network name we chose, below Q by the first name the framework reported for our own successful creation, fixed from then on. Reconciliation waits until our group has been named, because a null snapshot during formation says nothing about a group that has not appeared yet. Losing the flag to a transient null is safe in a way that keeping it is not - the group we created is left behind, and the next start recognises it by name and removes it silently. A group-info reply arriving after the stop is now ignored, so it cannot revive state the stop just cleared. Device-verified on a Pixel 9a (Android 16, API 37). Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
bitchat for Android
A decentralized peer-to-peer messaging app with dual transport architecture: local Bluetooth mesh networks for offline communication and internet-based Nostr protocol for global reach. No accounts, no phone numbers, no central servers.
This is the Android implementation of bitchat, fully protocol-compatible with the iOS version for cross-platform mesh communication.
License
This project is released into the public domain. See the LICENSE file for details.
Features
- Dual Transport Architecture: Bluetooth LE mesh for offline messaging, Nostr relays for internet-based messaging
- Location-Based Channels: Geographic chat rooms using geohash coordinates over Nostr relays
- Intelligent Message Routing: Automatically chooses the best transport, with queuing and retry when a peer is unreachable
- End-to-End Encryption: Noise Protocol (XX pattern, X25519 + ChaCha20-Poly1305) for private messages over the mesh
- Decentralized Mesh Network: Automatic peer discovery and multi-hop relay over Bluetooth LE (max 7 hops)
- Wi-Fi Aware Transport: Higher-bandwidth local mesh on supported devices
- Channel Chats: Topic-based group messaging with optional password protection (Argon2id + AES-256-GCM)
- IRC-Style Commands: Familiar
/join,/msg,/whostyle interface - Tor Support: Built-in Tor (Arti) for private internet connectivity
- Emergency Wipe: Triple-tap to instantly clear all data
- Cross-Platform: Binary protocol compatible with bitchat on iOS and macOS
Technical Architecture
Bluetooth Mesh Network (Offline)
- Direct peer-to-peer within Bluetooth range, multi-hop relay through nearby devices
- Noise Protocol sessions with forward secrecy; peer identities derived from static keys
- Compact binary packet format with fragmentation, TTL routing, and deduplication
- Adaptive duty cycling and connection limits for battery efficiency
- Foreground service keeps the mesh alive within Android background execution limits
Nostr Protocol (Internet)
- Global reach via public relays, geohash-based location channels
- Private messages fall back to Nostr for mutual favorites when the mesh is unavailable
- Ephemeral keys per geohash area
Android Stack
- Kotlin, Jetpack Compose (Material 3), MVVM
- Coroutines and Flow for all networking and state
- Core components:
MeshForegroundService(persistent connectivity),BluetoothMeshService/WifiAwareMeshService(transports),UnifiedMeshService(transport selection),NoiseSessionManager(encryption sessions),MessageRouter(mesh/Nostr routing with outbox retry)
Building
Requires Android Studio and the Android SDK (API 26+).
git clone https://github.com/permissionlesstech/bitchat-android.git
cd bitchat-android
./gradlew assembleDebug
Install on a connected device:
adb install -r app/build/outputs/apk/debug/app-debug.apk
The app requests Bluetooth, location (required for BLE scanning), and notification permissions at runtime.
Release APKs and the Android App Bundle can be rebuilt byte-for-byte in the pinned Linux container. Maintainers should follow the Android release guide. See Reproducible builds for the build trust model and public GitHub/Google Play verification procedures.
Testing
# Unit tests
./gradlew test
# Lint
./gradlew lint
# Instrumented tests (requires a device or emulator)
./gradlew connectedAndroidTest
Note that BLE mesh behavior is difficult to emulate; protocol and session logic is covered by unit tests, while radio-level behavior needs real devices.
