The previous recheck narrowed the race without closing it. Testing
hotspotHold outside lifecycleLock left this interleaving:
1. the recheck passes, hold not yet set
2. holdForHotspot() sets the flag and calls stop(), which takes the
lock, finds nothing published, and returns having stopped nothing
3. this block takes the lock and publishes the service anyway
Aware ends up running while the hotspot believes it owns the radio,
which is the original failure.
The hold is now tested inside the same synchronized block that
publishes, so the check and the publication are one step against
stop(). Ordering holds because holdForHotspot() sets the flag before
calling stop(): either the publisher observes the flag and abandons,
or stop() observes the published service and tears it down. There is
no interleaving that leaves a service published with the hold set.
stopServices() stays outside the lock since it can block.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
bitchat for Android
A decentralized peer-to-peer messaging app with dual transport architecture: local Bluetooth mesh networks for offline communication and internet-based Nostr protocol for global reach. No accounts, no phone numbers, no central servers.
This is the Android implementation of bitchat, fully protocol-compatible with the iOS version for cross-platform mesh communication.
License
This project is released into the public domain. See the LICENSE file for details.
Features
- Dual Transport Architecture: Bluetooth LE mesh for offline messaging, Nostr relays for internet-based messaging
- Location-Based Channels: Geographic chat rooms using geohash coordinates over Nostr relays
- Intelligent Message Routing: Automatically chooses the best transport, with queuing and retry when a peer is unreachable
- End-to-End Encryption: Noise Protocol (XX pattern, X25519 + ChaCha20-Poly1305) for private messages over the mesh
- Decentralized Mesh Network: Automatic peer discovery and multi-hop relay over Bluetooth LE (max 7 hops)
- Wi-Fi Aware Transport: Higher-bandwidth local mesh on supported devices
- Channel Chats: Topic-based group messaging with optional password protection (Argon2id + AES-256-GCM)
- IRC-Style Commands: Familiar
/join,/msg,/whostyle interface - Tor Support: Built-in Tor (Arti) for private internet connectivity
- Emergency Wipe: Triple-tap to instantly clear all data
- Cross-Platform: Binary protocol compatible with bitchat on iOS and macOS
Technical Architecture
Bluetooth Mesh Network (Offline)
- Direct peer-to-peer within Bluetooth range, multi-hop relay through nearby devices
- Noise Protocol sessions with forward secrecy; peer identities derived from static keys
- Compact binary packet format with fragmentation, TTL routing, and deduplication
- Adaptive duty cycling and connection limits for battery efficiency
- Foreground service keeps the mesh alive within Android background execution limits
Nostr Protocol (Internet)
- Global reach via public relays, geohash-based location channels
- Private messages fall back to Nostr for mutual favorites when the mesh is unavailable
- Ephemeral keys per geohash area
Android Stack
- Kotlin, Jetpack Compose (Material 3), MVVM
- Coroutines and Flow for all networking and state
- Core components:
MeshForegroundService(persistent connectivity),BluetoothMeshService/WifiAwareMeshService(transports),UnifiedMeshService(transport selection),NoiseSessionManager(encryption sessions),MessageRouter(mesh/Nostr routing with outbox retry)
Building
Requires Android Studio and the Android SDK (API 26+).
git clone https://github.com/permissionlesstech/bitchat-android.git
cd bitchat-android
./gradlew assembleDebug
Install on a connected device:
adb install -r app/build/outputs/apk/debug/app-debug.apk
The app requests Bluetooth, location (required for BLE scanning), and notification permissions at runtime.
Testing
# Unit tests
./gradlew test
# Lint
./gradlew lint
# Instrumented tests (requires a device or emulator)
./gradlew connectedAndroidTest
Note that BLE mesh behavior is difficult to emulate; protocol and session logic is covered by unit tests, while radio-level behavior needs real devices.
