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4 Commits
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4226f01503
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Link layer slice 5: BLELinkEvent — the port has a name, the delegates have their own files (#1551)
* Cohere per-link Noise auth and rebind containment into BLELinkAuthState The authenticated-link owners, the reconnect revalidation policy, and the two rebind-containment cooldowns were four loose bleQueue-owned maps whose invariants lived in call-site discipline: every teardown path had to remember to retire the proof AND close the revalidation epoch (the pair appeared seven times), and both cooldowns hand-rolled the same prune-check-record dance. BLELinkAuthState owns them as whole transitions — retireLink, retireLinks(ownedBy:), permitRebind, permitRedundantRetirement — with the ownership question (bleQueue today, engine after the option-B flip) answered in one place. No behavior change; the one call-site reordering (redundant retirement computes the survivor before the cooldown check instead of after) is outcome-equivalent since the cooldown only ever recorded when a survivor existed. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> * Split identity-link bindings out of the physical link store BLELinkStateStore owned two different kinds of truth: what physical links exist (CB handles, connect lifecycles, characteristics, stream assemblers) and who each link belongs to (peer bindings in both roles plus the preferred-peripheral reverse map for directed sends and fanout collapse). The bindings now live on BLELinkBindings — same bleQueue ownership, whole-transition methods, direct tests for the rotation reverse-map cleanup and the preferred-link survivor repair that were previously only exercised end to end. Composed operations that need both truths (remove-with-repair, direct link state, the subscribed- central snapshot, bind-only-live-links) live on the transport as explicitly bleQueue-confined helpers. This is the structural half of the option-B boundary flip (docs/BLE-ARCHITECTURE-V3.md): ownership of the bindings can now move to the engine without touching what-links-exist. An audit of every physical clear/remove found three sites (emergency clear, both unauthorized branches) that needed explicit binding-clear pairing under the split — each now clears both. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> * Fix iOS-gated constructors and preserve containment cooldowns on reset CI caught what the macOS SwiftPM build cannot see: two #if os(iOS) sites still passed the peerID field that slice B1 removed from BLEPeripheralLinkState (willRestoreState in BLEService and armPendingBackgroundConnects in BLERadioController). Both fixed and verified with a local iOS simulator xcodebuild. Codex also caught a real regression: BLELinkAuthState.removeAll() cleared the rebind/retirement cooldown maps, which the original panic and emergency reset paths deliberately left alive. A stable CoreBluetooth UUID must not earn a fresh rebind allowance just because the session state around it was wiped. removeAll() now clears only the proofs and revalidation epochs, and BLELinkAuthStateTests pins the survival invariant along with the other auth-state transitions. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> * Link layer slice 3: the option-B domain flip — bindings and link-auth move to the engine The identity domain (BLELinkBindings + BLELinkAuthState) is now owned by the engine queue, with a DEBUG dispatchPrecondition trapping any access from another queue. bleQueue keeps only physical link state. What changed shape: - Receive path is sans-I/O: bleQueue decodes frames and hands (packet, linkID) up through ingestDecodedPacket (panic lifecycle captured at the handoff); attributeAndHandlePacket resolves the sender binding, rejects spoofed senders, applies raw-announce binding, and records ingress on the engine. Per-link frame order is preserved end to end (both queues serial), which supersedes the old batch-local TOCTOU binding in the notification path. - The rotation rebind is one engine slot: containment checks, proof retirement, binding flip, reconnect decision, and rotated-identity retirement run straight-line; only CoreBluetooth cancels hop to bleQueue. The engine->bleQueue->engine ping-pong is gone, along with the _test_afterVerifiedDirectRebindEnqueued pause hook — the test that used it now asserts the atomicity directly (a paused engine wedged the old gate design into a three-queue deadlock). - Authenticated-send eligibility (notifyOrEnqueueIfAccepted, writeOrEnqueueIfAccepted) is checked on the engine, serialized against rebinds by construction; only physical admission (updateValue/write/backpressure) runs on bleQueue. - Teardown splits into discardPeripheralLinkPhysical (bleQueue, inline in the delegates) + retirePeripheralLinkIdentity (engine hop with survivor repair reading liveness via readLinkState). A binding can briefly outlive its physical link; liveness queries join against the physical store and the queued retirement converges the two. - Gossip delegate sends enter the engine via onEngine — safe because mesh.sync sits above the engine in the sync order (production engine code only async-dispatches into the manager). - checkPeerConnectivity rides an engine slot from the bleQueue maintenance tick. No wire changes. 1,974 tests green (parallel and serial), iOS simulator build clean, Periphery clean. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> * Link layer slice 4: deterministic multi-node mesh simulation — and the panic-announce bug it caught SimulatedMesh wires real CoreBluetooth-free BLEService engines edge-to-edge through the outbound packet tap and _test_ingestFrame (the production attribution path the B2 flip created), with per-edge synthetic link IDs and manual-scheduler time. Five multi-node tests run in ~40ms with no wall-clock waits: - announce exchange binds simulated links and connects peers - Noise sessions establish end-to-end (real crypto, both directions) - a public message relays across a line topology inside a TTL/frame budget (storm bound asserted) - an 8x duplicate flood delivers exactly once - a panic rotation rebinds the survivor's link exactly once and stays — the scenario that previously needed two phones and log archaeology Fidelity boundary (documented in the harness): no physical links, so fanout planning and backpressure are not exercised; attribution, binding, dedup, TTL, relay decisions, and sessions are the real engine code. The simulator found a real bug on its first run: the forced-announce throttle's lastSent survived a panic, so a rotation within bleForceAnnounceMinIntervalSeconds of the last announce silently swallowed the new identity's announce — leaving it invisible to the mesh until the next maintenance cycle. Today's device test only passed because the previous announce happened to be minutes old. BLEAnnounceThrottle gains reset(), called from the panic slot so the rotated identity owes no throttle debt; pinned by a unit test and the mesh rotation test. New DEBUG seams: _test_ingestFrame (production ingress attribution), _test_forceAnnounce, _test_fenceEngine. 1,980 tests green, Periphery clean, iOS simulator build clean. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> * Link layer slice 5: name the port — BLELinkEvent, one engine entry, delegates in their own files The upward half of the link-layer port is now a type. BLELinkEvent enumerates everything the bleQueue link layer tells the engine: frameDecoded plus the four physical lifecycle transitions (peripheralLinkEnded, centralLinkEnded, allPeripheralLinksEnded, allCentralLinksEnded). Every bleQueue→engine crossing goes through emitLinkEvent into one engine consumer (handleLinkEvent) — the scattered messageQueue.async identity hops in the delegates collapse into event emission, and the engine-side retirement/bookkeeping logic now lives in one switch. The CoreBluetooth delegate extensions move to their own files as physical bookkeeping plus event emission: - BLEService+LinkLayerCentralRole.swift (CBCentralManagerDelegate + CBPeripheralDelegate) - BLEService+LinkLayerPeripheralRole.swift (CBPeripheralManagerDelegate + write accumulation) BLEService.swift drops from 7,836 to ~7,100 lines. The physical-domain members the role files share flip private→internal; the queue contract is enforced by the existing DEBUG traps and grep guards, not access control. (Two of the flips — isAppActive, logBluetoothStatus — only surfaced on the iOS build; macOS SwiftPM cannot see #if os(iOS) code. Verified with a local iOS simulator build.) The simulated mesh now drives lifecycle events through the identical enum a radio does: linkDropEventRetiresBindingAndReconnectHeals covers drop → identity retirement → last-link peer bookkeeping → re-announce heal, entirely through the port. New seam _test_resetAnnounceThrottle models elapsed wall-clock for the throttle (deliberately separate from _test_forceAnnounce so the panic-rotation test keeps its regression value: the production panic path must do its own reset). The panic test's containment re-announces reset throttles explicitly so those assertions exercise real delivered announces instead of silently throttled ones. noiseSessionEstablishesEndToEnd gains a bounded scheduler-time settle loop after a one-in-many parallel-suite flake (no wall-clock waits). Deliberately not done (recorded in docs/BLE-ARCHITECTURE-V3.md): a formal handle(event)->[Effect] system and further engine-domain file splits — both would flip the engine's private state to internal for cosmetic file counts; the effect formalization rides future feature- module extractions instead. 1,981 tests green, Periphery clean, iOS simulator build clean. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> * Baseline logBluetoothStatus for the macOS Periphery scan Its callers are all inside #if os(iOS) (willRestoreState in both role files plus the app-state handlers), so the macOS-scheme scan sees the now-internal declaration with zero callers — the same class as the baselined candidateCount. Verified 1-USR diff; the previously private mangled variant was already baselined, which is why the pre-split scan never flagged it. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> --------- Co-authored-by: jack <jackjackbits@users.noreply.github.com> Co-authored-by: Claude Fable 5 <noreply@anthropic.com> |
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cdebdd9347
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Link layer slice 4: deterministic multi-node mesh simulation (and the panic-announce bug it caught) (#1548)
* Cohere per-link Noise auth and rebind containment into BLELinkAuthState The authenticated-link owners, the reconnect revalidation policy, and the two rebind-containment cooldowns were four loose bleQueue-owned maps whose invariants lived in call-site discipline: every teardown path had to remember to retire the proof AND close the revalidation epoch (the pair appeared seven times), and both cooldowns hand-rolled the same prune-check-record dance. BLELinkAuthState owns them as whole transitions — retireLink, retireLinks(ownedBy:), permitRebind, permitRedundantRetirement — with the ownership question (bleQueue today, engine after the option-B flip) answered in one place. No behavior change; the one call-site reordering (redundant retirement computes the survivor before the cooldown check instead of after) is outcome-equivalent since the cooldown only ever recorded when a survivor existed. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> * Split identity-link bindings out of the physical link store BLELinkStateStore owned two different kinds of truth: what physical links exist (CB handles, connect lifecycles, characteristics, stream assemblers) and who each link belongs to (peer bindings in both roles plus the preferred-peripheral reverse map for directed sends and fanout collapse). The bindings now live on BLELinkBindings — same bleQueue ownership, whole-transition methods, direct tests for the rotation reverse-map cleanup and the preferred-link survivor repair that were previously only exercised end to end. Composed operations that need both truths (remove-with-repair, direct link state, the subscribed- central snapshot, bind-only-live-links) live on the transport as explicitly bleQueue-confined helpers. This is the structural half of the option-B boundary flip (docs/BLE-ARCHITECTURE-V3.md): ownership of the bindings can now move to the engine without touching what-links-exist. An audit of every physical clear/remove found three sites (emergency clear, both unauthorized branches) that needed explicit binding-clear pairing under the split — each now clears both. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> * Fix iOS-gated constructors and preserve containment cooldowns on reset CI caught what the macOS SwiftPM build cannot see: two #if os(iOS) sites still passed the peerID field that slice B1 removed from BLEPeripheralLinkState (willRestoreState in BLEService and armPendingBackgroundConnects in BLERadioController). Both fixed and verified with a local iOS simulator xcodebuild. Codex also caught a real regression: BLELinkAuthState.removeAll() cleared the rebind/retirement cooldown maps, which the original panic and emergency reset paths deliberately left alive. A stable CoreBluetooth UUID must not earn a fresh rebind allowance just because the session state around it was wiped. removeAll() now clears only the proofs and revalidation epochs, and BLELinkAuthStateTests pins the survival invariant along with the other auth-state transitions. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> * Link layer slice 3: the option-B domain flip — bindings and link-auth move to the engine The identity domain (BLELinkBindings + BLELinkAuthState) is now owned by the engine queue, with a DEBUG dispatchPrecondition trapping any access from another queue. bleQueue keeps only physical link state. What changed shape: - Receive path is sans-I/O: bleQueue decodes frames and hands (packet, linkID) up through ingestDecodedPacket (panic lifecycle captured at the handoff); attributeAndHandlePacket resolves the sender binding, rejects spoofed senders, applies raw-announce binding, and records ingress on the engine. Per-link frame order is preserved end to end (both queues serial), which supersedes the old batch-local TOCTOU binding in the notification path. - The rotation rebind is one engine slot: containment checks, proof retirement, binding flip, reconnect decision, and rotated-identity retirement run straight-line; only CoreBluetooth cancels hop to bleQueue. The engine->bleQueue->engine ping-pong is gone, along with the _test_afterVerifiedDirectRebindEnqueued pause hook — the test that used it now asserts the atomicity directly (a paused engine wedged the old gate design into a three-queue deadlock). - Authenticated-send eligibility (notifyOrEnqueueIfAccepted, writeOrEnqueueIfAccepted) is checked on the engine, serialized against rebinds by construction; only physical admission (updateValue/write/backpressure) runs on bleQueue. - Teardown splits into discardPeripheralLinkPhysical (bleQueue, inline in the delegates) + retirePeripheralLinkIdentity (engine hop with survivor repair reading liveness via readLinkState). A binding can briefly outlive its physical link; liveness queries join against the physical store and the queued retirement converges the two. - Gossip delegate sends enter the engine via onEngine — safe because mesh.sync sits above the engine in the sync order (production engine code only async-dispatches into the manager). - checkPeerConnectivity rides an engine slot from the bleQueue maintenance tick. No wire changes. 1,974 tests green (parallel and serial), iOS simulator build clean, Periphery clean. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> * Link layer slice 4: deterministic multi-node mesh simulation — and the panic-announce bug it caught SimulatedMesh wires real CoreBluetooth-free BLEService engines edge-to-edge through the outbound packet tap and _test_ingestFrame (the production attribution path the B2 flip created), with per-edge synthetic link IDs and manual-scheduler time. Five multi-node tests run in ~40ms with no wall-clock waits: - announce exchange binds simulated links and connects peers - Noise sessions establish end-to-end (real crypto, both directions) - a public message relays across a line topology inside a TTL/frame budget (storm bound asserted) - an 8x duplicate flood delivers exactly once - a panic rotation rebinds the survivor's link exactly once and stays — the scenario that previously needed two phones and log archaeology Fidelity boundary (documented in the harness): no physical links, so fanout planning and backpressure are not exercised; attribution, binding, dedup, TTL, relay decisions, and sessions are the real engine code. The simulator found a real bug on its first run: the forced-announce throttle's lastSent survived a panic, so a rotation within bleForceAnnounceMinIntervalSeconds of the last announce silently swallowed the new identity's announce — leaving it invisible to the mesh until the next maintenance cycle. Today's device test only passed because the previous announce happened to be minutes old. BLEAnnounceThrottle gains reset(), called from the panic slot so the rotated identity owes no throttle debt; pinned by a unit test and the mesh rotation test. New DEBUG seams: _test_ingestFrame (production ingress attribution), _test_forceAnnounce, _test_fenceEngine. 1,980 tests green, Periphery clean, iOS simulator build clean. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> --------- Co-authored-by: jack <jackjackbits@users.noreply.github.com> Co-authored-by: Claude Fable 5 <noreply@anthropic.com> |
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2f5b56ce57
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Link layer slice 3: bindings and link-auth become engine-owned (the option-B domain flip) (#1547)
* Cohere per-link Noise auth and rebind containment into BLELinkAuthState The authenticated-link owners, the reconnect revalidation policy, and the two rebind-containment cooldowns were four loose bleQueue-owned maps whose invariants lived in call-site discipline: every teardown path had to remember to retire the proof AND close the revalidation epoch (the pair appeared seven times), and both cooldowns hand-rolled the same prune-check-record dance. BLELinkAuthState owns them as whole transitions — retireLink, retireLinks(ownedBy:), permitRebind, permitRedundantRetirement — with the ownership question (bleQueue today, engine after the option-B flip) answered in one place. No behavior change; the one call-site reordering (redundant retirement computes the survivor before the cooldown check instead of after) is outcome-equivalent since the cooldown only ever recorded when a survivor existed. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> * Split identity-link bindings out of the physical link store BLELinkStateStore owned two different kinds of truth: what physical links exist (CB handles, connect lifecycles, characteristics, stream assemblers) and who each link belongs to (peer bindings in both roles plus the preferred-peripheral reverse map for directed sends and fanout collapse). The bindings now live on BLELinkBindings — same bleQueue ownership, whole-transition methods, direct tests for the rotation reverse-map cleanup and the preferred-link survivor repair that were previously only exercised end to end. Composed operations that need both truths (remove-with-repair, direct link state, the subscribed- central snapshot, bind-only-live-links) live on the transport as explicitly bleQueue-confined helpers. This is the structural half of the option-B boundary flip (docs/BLE-ARCHITECTURE-V3.md): ownership of the bindings can now move to the engine without touching what-links-exist. An audit of every physical clear/remove found three sites (emergency clear, both unauthorized branches) that needed explicit binding-clear pairing under the split — each now clears both. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> * Fix iOS-gated constructors and preserve containment cooldowns on reset CI caught what the macOS SwiftPM build cannot see: two #if os(iOS) sites still passed the peerID field that slice B1 removed from BLEPeripheralLinkState (willRestoreState in BLEService and armPendingBackgroundConnects in BLERadioController). Both fixed and verified with a local iOS simulator xcodebuild. Codex also caught a real regression: BLELinkAuthState.removeAll() cleared the rebind/retirement cooldown maps, which the original panic and emergency reset paths deliberately left alive. A stable CoreBluetooth UUID must not earn a fresh rebind allowance just because the session state around it was wiped. removeAll() now clears only the proofs and revalidation epochs, and BLELinkAuthStateTests pins the survival invariant along with the other auth-state transitions. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> * Link layer slice 3: the option-B domain flip — bindings and link-auth move to the engine The identity domain (BLELinkBindings + BLELinkAuthState) is now owned by the engine queue, with a DEBUG dispatchPrecondition trapping any access from another queue. bleQueue keeps only physical link state. What changed shape: - Receive path is sans-I/O: bleQueue decodes frames and hands (packet, linkID) up through ingestDecodedPacket (panic lifecycle captured at the handoff); attributeAndHandlePacket resolves the sender binding, rejects spoofed senders, applies raw-announce binding, and records ingress on the engine. Per-link frame order is preserved end to end (both queues serial), which supersedes the old batch-local TOCTOU binding in the notification path. - The rotation rebind is one engine slot: containment checks, proof retirement, binding flip, reconnect decision, and rotated-identity retirement run straight-line; only CoreBluetooth cancels hop to bleQueue. The engine->bleQueue->engine ping-pong is gone, along with the _test_afterVerifiedDirectRebindEnqueued pause hook — the test that used it now asserts the atomicity directly (a paused engine wedged the old gate design into a three-queue deadlock). - Authenticated-send eligibility (notifyOrEnqueueIfAccepted, writeOrEnqueueIfAccepted) is checked on the engine, serialized against rebinds by construction; only physical admission (updateValue/write/backpressure) runs on bleQueue. - Teardown splits into discardPeripheralLinkPhysical (bleQueue, inline in the delegates) + retirePeripheralLinkIdentity (engine hop with survivor repair reading liveness via readLinkState). A binding can briefly outlive its physical link; liveness queries join against the physical store and the queued retirement converges the two. - Gossip delegate sends enter the engine via onEngine — safe because mesh.sync sits above the engine in the sync order (production engine code only async-dispatches into the manager). - checkPeerConnectivity rides an engine slot from the bleQueue maintenance tick. No wire changes. 1,974 tests green (parallel and serial), iOS simulator build clean, Periphery clean. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> --------- Co-authored-by: jack <jackjackbits@users.noreply.github.com> Co-authored-by: Claude Fable 5 <noreply@anthropic.com> |
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c6b7096b2f
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BLE transport architecture V3: one engine domain, capability ports, feature-owned state (#1498)
* Make peer registry and local announce state lock-backed The main actor answered isPeerConnected/peerNickname/currentPeerSnapshots and flipped runtime capability bits by blocking on collectionsQueue behind whatever transport work was in flight. Peer state now lives in a lock-backed BLEPeerRegistryStore (every registry mutation is a single whole-transition method, so readers never observe a torn state), and the runtime capability bits move into BLELocalIdentityStateStore next to the identity they ride announces with. No transport entry point called from the main actor blocks on a transport queue for peer state anymore. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> * Move BLE link egress/ingress buffers to bleQueue ownership pendingPeripheralWrites, pendingNotifications, and pendingWriteBuffers were collectionsQueue-guarded, but every producer and drain already runs on bleQueue next to the CoreBluetooth objects they feed — each access paid a cross-queue barrier for state that never leaves the radio thread, and the notification drain even invoked peripheralManager.updateValue from the collections queue. They are now bleQueue-confined like the link state store: CB delegate callbacks and drains touch them directly, and the few engine-side entry points hop to bleQueue (the direction the transport's sync-edge order already allows). This clears most bleQueue-to-collectionsQueue sync edges ahead of merging the collections queue into the message queue. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> * Stop bleQueue maintenance and status paths from blocking on collectionsQueue The traffic-burst tracker becomes a lock-backed monitor (written by the receive pipeline, read by scan-duty adaptation and announce pacing on bleQueue), the status-log peer summary and topology refresh read the already lock-backed registry directly, and the stalled-fragment reap moves to an async collections hop with the gossip resync request inside it. bleQueue no longer sync-waits on the collections queue anywhere. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> * Unify the message and collections queues into one serial engine queue The old model ran a concurrent message queue over a second concurrent collections queue whose barrier flags served as the real mutual exclusion — every field carried an ownership comment, and correctness lived in per-site discipline. The message queue is now a single serial engine queue that owns all mesh protocol state; the collections queue, its 98 sync/async hops, and every barrier flag are gone. Cross-thread callers go through onEngine, which documents and (in debug) enforces the transport's sync-edge order: main and test threads may block on the engine, the engine may block on bleQueue and the crypto/identity queues, and nothing may block the other way. The debug trap caught two latent inversions the leaf-lock structure had been masking: the verified-announce rebind path re-resolved the ingress link through the engine from inside its bleQueue critical section (it now receives the already-resolved link), and the noise session-generation closures sync-re-entered the engine from the noise manager's queue while their own engine slot was blocked on it (they now touch engine state directly, which the held slot makes exclusive). BLE throughput is orders of magnitude below what one serial queue sustains; the full suite runs at identical speed. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> * Wire gateway/bridge/panic features to capability ports, not BLEService App wiring discovered mesh-only features by casting the Transport to the concrete BLEService class in nine places. Those surfaces are now three capability protocols — BluetoothStateReporting, PanicResettingTransport, and MeshBridgingTransport — discovered with as? like any optional capability, so the bootstrapper, panic flow, and lifecycle coordinator no longer name the concrete transport at all. A future second mesh transport picks up gateway/bridge wiring and the panic lifecycle by conforming, and the remaining Transport god-protocol requirements can migrate to the same pattern. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> * Extract mesh-ping diagnostics state into a pure engine-confined tracker First slice of the feature-module direction: BLEMeshPingTracker owns the outstanding-probe map and the per-link inbound response budget as pure state (register/resolve/expire/reset), so the security invariants — a pong only resolves against the probed peer, the budget keys on the ingress link because claimed senders are forgeable, panic reset drops probes and budget together — are now unit-tested without queues or radios. The transport keeps only packet I/O, timers, and main-actor delivery around it. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> * Document the V3 transport architecture and remaining roadmap Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> * Resolve the pass-6 review findings and the proof-timeout drain defect Periphery: the registry store's unused forwarders are gone (the struct method stays — it has direct tests). F1: refreshPeerIdentity, deliverBridgedEnvelope, and the three panic fences route through onEngine, so every sync entry onto the engine now carries the bleQueue trap. F2: the registry-store ownership comments state the real writer set (engine plus the two bleQueue link-drop paths). F7: BLEQueueContractTests pins the contract — only onEngine may sync-enter the engine, transport code never sync-dispatches to main, and the collections queue stays deleted — with a queue-contract-ok waiver for the two sanctioned lines. The real defect behind the timeoutRestoredSession CI flake: a timeout-restore parks the outbound queues until the convergence retry, but the capability-proof watchdog armed at the original authentication kept draining them when it fired — encrypting the parked traffic under restored keys the counterpart may have discarded, the exact silent loss the defer path exists to prevent. Deferred peers are now tracked and the watchdog drain respects the same rule; the test fires the watchdog deterministically inside the deferred window instead of losing that race only on stalled runners. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> * Extract private-media session state into a lock-backed store The six generation-keyed maps plus the convergence-deferral set move out of BLEService into BLEPrivateMediaSessionStore, each transition one whole method under a leaf lock with direct unit tests (generation rotation rejects mismatched waiters, stale proofs cannot classify a replacement session, expiry requires the live deadline identity, clears rebase waiters onto a nil-generation deadline, peer-state sends are once per generation per kind). Being a leaf lock also simplifies two contracts: the send policy is now answered entirely from locks (the main actor no longer sync-enters the engine for it), and the noise-manager critical sections call ordinary store methods instead of relying on the held-engine-slot direct-access subtlety. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> * Split the mesh-only Transport surface into capability protocols Transport kept ~50 requirements that only the BLE mesh implements — files/private media, voice, courier, groups, board, diagnostics, verification, archive — held together by an extension of inert defaults, so every call site compiled against a surface most transports faked. Those are now eight capability protocols (MeshFileTransferring, MeshVoiceStreaming, MeshCourierTransporting, MeshGroupMessaging, MeshBoardBroadcasting, MeshDiagnosing, MeshVerifying, MeshPublicArchiving) discovered with as?, joining the bridging/panic ports from the previous pass. Consumers resolve the capability they need; where the old defaults encoded a safe floor the caller keeps it explicitly (private-media policy degrades to blockedDowngrade). The inert-defaults extension is deleted, along with the never-implemented acceptPendingFile/declinePendingFile pair. NostrTransport is untouched — it only ever implemented the core. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> * Update the V3 doc for the completed feature-peeling and Transport split Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> * Drop the dead three-argument sendFilePrivate overload Every production caller goes through the allowLegacyFallback variant; the short form only existed as a Transport-era forwarding default. Tests that used it on the concrete service now state the fallback decision explicitly, which is the point of the parameter. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> * Decide the link-auth boundary: bindings become engine-owned The atomicity that keeps link-auth on bleQueue exists to stop a binding from changing between a security check and its action; once every rebind is an engine operation, the engine's serial slot gives the same guarantee, the stolen-link residual is unchanged (directed payloads are Noise ciphertext), and the receive path lands in its sans-I/O shape — the link layer reports bytes-plus-linkID and the engine resolves the sender. Records the extraction order too: the binding-free radio half first (after #1521 lands — it collides in the scanPlan region), then bindings, then the delegates behind the port. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> * Fix two bleQueue-to-engine sync edges the queue merge created The collections-to-engine conversion turned two formerly leaf-lock sync calls into onEngine calls reachable from bleQueue, where the debug trap (correctly) aborts: flushDirectedSpool runs from bleQueue maintenance and now hops to the engine asynchronously, and ingress recording — which must answer the duplicate gate on bleQueue the moment a frame decodes — moves to a lock-backed BLEIngressLinkStore read by the engine's relay and routing decisions. Unit suites never hit either path (no CoreBluetooth managers means no maintenance timer and no live receive path); the iOS simulator job boots the real app as its test host, which is exactly where the maintenance trap fired. The ingress one would have trapped a real device on its first received packet — worth a device pass before release. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> * Route all deferred engine work through an injectable scheduler Relay jitter, announce delays, the ping and capability-proof deadlines, notification retry backoff, and fragment pacing all reached the engine through raw messageQueue.asyncAfter with product constants as deadlines — the hidden-elapsed-deadline flake class that the test-timing hygiene rules exist to contain, testable only by racing the wall clock. BLEEngineScheduling is now the transport's single source of engine delay: production is a thin veneer over the engine queue, tests inject a manually advanced clock whose advance() returns only after the released work has finished on the engine. The queue-contract test pins the seam (no raw messageQueue.asyncAfter), and the ping deadline gets the pattern's proof: the real 10s constant asserted in milliseconds — must not fire early, fires exactly once at the deadline, stays consumed after. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> * Assert the armed deadline count in the injected-clock ping test Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> --------- Co-authored-by: jack <jackjackbits@users.noreply.github.com> Co-authored-by: Claude Fable 5 <noreply@anthropic.com> |