From fdc9e49fa6880d8f87fed24816e74836721678e6 Mon Sep 17 00:00:00 2001 From: Josh Hawkins <32435876+hawkeye217@users.noreply.github.com> Date: Wed, 14 May 2025 14:08:25 -0500 Subject: [PATCH] update speed estimation docs --- docs/docs/configuration/zones.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/docs/docs/configuration/zones.md b/docs/docs/configuration/zones.md index a23a3a617..608a4398a 100644 --- a/docs/docs/configuration/zones.md +++ b/docs/docs/configuration/zones.md @@ -165,7 +165,7 @@ These speed values are output as a number in miles per hour (mph) or kilometers #### Best practices and caveats -- Speed estimation works best with a straight road or path when your object travels in a straight line across that path. Avoid creating your zone near intersections or anywhere that objects would make a turn. If the bounding box changes shape (either because the object made a turn or became partially obscured, for example), speed estimation will not be accurate. +- Speed estimation works best with a straight road or path when your object travels in a straight line across that path. Avoid creating your zone near intersections or anywhere that objects would make a turn. A large zone can be used, but it's not required and may even cause issues - if the object's bounding box changes shape (such as when it turns or becomes partially hidden), the speed estimate will be inaccurate. - Create a zone where the bottom center of your object's bounding box travels directly through it and does not become obscured at any time. See the photo example above. - Depending on the size and location of your zone, you may want to decrease the zone's `inertia` value from the default of 3. - The more accurate your real-world dimensions can be measured, the more accurate speed estimation will be. However, due to the way Frigate's tracking algorithm works, you may need to tweak the real-world distance values so that estimated speeds better match real-world speeds.