ui: add carousel loading spinner
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@ -8,6 +8,7 @@ pub mod form;
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pub mod hw;
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pub mod modal;
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pub mod notification;
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pub mod spinner;
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pub mod text;
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pub mod toast;
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pub mod tooltip;
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157
gui/ui/src/component/spinner.rs
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157
gui/ui/src/component/spinner.rs
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@ -0,0 +1,157 @@
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use std::time::Duration;
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use iced::{
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advanced::{
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layout, renderer,
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widget::tree::{self, Tree},
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Clipboard, Layout, Shell, Widget,
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},
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event, mouse,
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time::Instant,
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window, Element, Event, Length, Rectangle, Renderer, Size,
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};
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/// A loading spinner widget that cycles through a collection of
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/// `children` at a fixed rate.
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///
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/// `interval` is how long to wait before displaying the next child.
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pub struct Carousel<'a, Message, Theme> {
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interval: Duration,
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children: Vec<Element<'a, Message, Theme>>,
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}
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impl<'a, Message, Theme> Carousel<'a, Message, Theme> {
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pub fn new(interval: Duration, children: Vec<impl Into<Element<'a, Message, Theme>>>) -> Self {
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Carousel {
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interval,
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children: children.into_iter().map(|child| child.into()).collect(),
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}
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}
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}
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/// The state of a `Carousel`.
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///
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/// `last_transition` is when the `current`th child
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/// of `Carousel::children` was selected.
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struct CarouselState {
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last_transition: Instant,
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current: usize,
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}
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impl CarouselState {
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fn new() -> Self {
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Self {
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last_transition: Instant::now(),
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current: 0,
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}
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}
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}
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impl<'a, Message, Theme> Widget<Message, Theme, Renderer> for Carousel<'a, Message, Theme>
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where
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Message: 'a + Clone,
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{
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fn tag(&self) -> tree::Tag {
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tree::Tag::of::<CarouselState>()
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}
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fn diff(&self, tree: &mut Tree) {
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tree.diff_children(self.children.as_slice());
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}
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fn layout(
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&self,
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tree: &mut Tree,
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renderer: &Renderer,
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limits: &layout::Limits,
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) -> layout::Node {
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let state = tree.state.downcast_mut::<CarouselState>();
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let child_nodes: Vec<_> = self
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.children
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.iter()
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.enumerate()
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.map(|(i, child)| {
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child
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.as_widget()
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.layout(&mut tree.children[i], renderer, limits)
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})
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.collect();
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layout::Node::with_children(child_nodes[state.current].size(), child_nodes)
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}
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fn children(&self) -> Vec<Tree> {
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self.children.iter().map(|child| Tree::new(child)).collect()
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}
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fn state(&self) -> tree::State {
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tree::State::new(CarouselState::new())
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}
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fn size(&self) -> Size<Length> {
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// Use an arbitrary size here as the layout node size
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// is determined from the current child.
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Size {
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width: Length::Shrink,
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height: Length::Shrink,
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}
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}
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fn on_event(
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&mut self,
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tree: &mut Tree,
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event: Event,
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_layout: Layout<'_>,
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_cursor: mouse::Cursor,
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_renderer: &Renderer,
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_clipboard: &mut dyn Clipboard,
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shell: &mut Shell<'_, Message>,
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_viewport: &Rectangle,
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) -> event::Status {
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let state = tree.state.downcast_mut::<CarouselState>();
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if let Event::Window(_, window::Event::RedrawRequested(now)) = event {
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if now.duration_since(state.last_transition) > self.interval {
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state.last_transition = now;
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state.current = (state.current + 1) % self.children.len();
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}
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shell.request_redraw(window::RedrawRequest::NextFrame);
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}
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event::Status::Ignored
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}
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fn draw(
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&self,
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tree: &Tree,
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renderer: &mut Renderer,
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theme: &Theme,
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style: &renderer::Style,
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layout: Layout<'_>,
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cursor: mouse::Cursor,
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viewport: &Rectangle,
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) {
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let state = tree.state.downcast_ref::<CarouselState>();
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let current = self.children.get(state.current).expect("current");
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let current_layout = layout
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.children()
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.nth(state.current)
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.expect("current layout");
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current.as_widget().draw(
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&tree.children[state.current],
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renderer,
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theme,
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style,
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current_layout,
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cursor,
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viewport,
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);
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}
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}
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impl<'a, Message, Theme> From<Carousel<'a, Message, Theme>> for Element<'a, Message, Theme>
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where
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Message: 'a + Clone,
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Theme: 'a,
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{
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fn from(carousel: Carousel<'a, Message, Theme>) -> Self {
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Element::new(carousel)
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}
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}
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