gui: design system example

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edouard 2023-03-21 16:20:26 +01:00
parent e1926c40a4
commit f3bf6fa589
27 changed files with 962 additions and 0 deletions

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.gitignore vendored
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pytest.log
TODO
**/target
**/dist
gui/ui/Cargo.lock
gui/ui/examples/design-system/Cargo.lock

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gui/ui/Cargo.toml Normal file
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[package]
name = "liana_ui"
version = "0.1.0"
edition = "2021"
# See more keys and their definitions at https://doc.rust-lang.org/cargo/reference/manifest.html
[dependencies]
iced = "0.7"
iced_native = "0.8"
iced_lazy = { version = "0.4"}
[workspace]
members = [
"examples/*"
]

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gui/ui/README.md Normal file
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# `liana_ui`
UI components used across the liana GUI iced application.
An wasm compatible example of the design system can be found in
`./examples/design-system`

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[package]
name = "design-system"
version = "0.1.0"
edition = "2021"
# See more keys and their definitions at https://doc.rust-lang.org/cargo/reference/manifest.html
[dependencies]
iced = "0.7"
iced_native = "0.8"
web-sys = "0.3.61"
liana_ui = { path = "../.." }

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## Use WASM
`trunk serve`
to build for a directory on a distant server
`trunk build --public-url /design-system`

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<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="utf-8" content="text/html; charset=utf-8" />
<meta name="viewport" content="width=device-width, initial-scale=1" />
<title>Liana design system</title>
<base data-trunk-public-url />
<style>
body {
margin:0px;
overflow:hidden;
}
</style>
</head>
<body>
<link data-trunk rel="rust" href="Cargo.toml" data-wasm-opt="z" data-bin="design-system" />
</body>
</html>

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mod section;
use iced::widget::{button, column, container, radio, row, text, Column, Space};
use iced::{executor, Application, Command, Length, Settings, Subscription};
use liana_ui::{theme, widget::Element};
pub fn main() -> iced::Result {
DesignSystem::run(Settings::with_flags(Config {}))
}
struct Config {}
#[derive(Default)]
struct DesignSystem {
theme: theme::Theme,
sections: Vec<Box<dyn Section>>,
current: usize,
}
#[derive(Debug, PartialEq, Eq, Clone, Copy)]
pub enum ThemeType {
Light,
Dark,
}
#[derive(Debug, Clone)]
pub enum Message {
ThemeChanged(ThemeType),
Event(iced_native::Event),
Section(usize),
Ignore,
}
impl Application for DesignSystem {
type Message = Message;
type Theme = theme::Theme;
type Flags = Config;
type Executor = executor::Default;
fn title(&self) -> String {
String::from("Liana - Design System")
}
fn new(_config: Config) -> (Self, Command<Self::Message>) {
let app = Self {
theme: theme::Theme::Light,
sections: vec![
Box::new(section::Overview {}),
Box::new(section::Colors {}),
Box::new(section::Buttons {}),
],
current: 0,
};
#[cfg(target_arch = "wasm32")]
{
use iced_native::{command, window};
let window = web_sys::window().unwrap();
let (width, height) = (
(window.inner_width().unwrap().as_f64().unwrap()) as u32,
(window.inner_height().unwrap().as_f64().unwrap()) as u32,
);
(
app,
Command::single(command::Action::Window(window::Action::Resize {
width,
height,
})),
)
}
#[cfg(not(target_arch = "wasm32"))]
(app, Command::none())
}
fn update(&mut self, message: Message) -> Command<Self::Message> {
match message {
Message::ThemeChanged(theme) => {
self.theme = match theme {
ThemeType::Light => theme::Theme::Light,
ThemeType::Dark => theme::Theme::Dark,
}
}
Message::Section(i) => {
if self.sections.get(i).is_some() {
self.current = i;
}
}
Message::Event(iced::Event::Window(iced_native::window::Event::Resized {
width,
height,
})) => {
#[cfg(target_arch = "wasm32")]
{
use iced_native::{command, window};
return Command::single(command::Action::Window(window::Action::Resize {
width,
height,
}));
}
}
_ => {}
}
Command::none()
}
fn subscription(&self) -> Subscription<Self::Message> {
iced_native::subscription::events().map(Self::Message::Event)
}
fn view(&self) -> Element<Message> {
let sidebar = container(
column![
[ThemeType::Light, ThemeType::Dark].iter().fold(
column![text("Choose a theme:")].spacing(10),
|column, theme| {
column.push(radio(
format!("{theme:?}"),
*theme,
Some(match self.theme {
theme::Theme::Light => ThemeType::Light,
theme::Theme::Dark => ThemeType::Dark,
}),
Message::ThemeChanged,
))
},
),
Space::with_height(Length::Units(100)),
self.sections.iter().enumerate().fold(
Column::new().spacing(10),
|col, (i, section)| col.push(
button(
container(text(section.title()))
.width(Length::Fill)
.padding(5)
)
.style(if i == self.current {
theme::Button::Primary
} else {
theme::Button::Transparent
})
.on_press(Message::Section(i))
.width(Length::Units(200))
)
)
]
.spacing(20),
)
.padding(20)
.style(theme::Container::Foreground)
.height(Length::Fill);
container(row![
sidebar.width(Length::Units(200)),
Space::with_width(Length::Units(150)),
column![
Space::with_height(Length::Units(150)),
container(self.sections[self.current].view()).width(Length::Fill)
]
])
.width(Length::Fill)
.height(Length::Fill)
.into()
}
fn theme(&self) -> theme::Theme {
self.theme.clone()
}
}
pub trait Section {
fn title(&self) -> &'static str;
fn view(&self) -> Element<Message>;
}

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use iced::{
alignment,
widget::{button, column, container, row, Space},
Alignment, Length,
};
use liana_ui::{color, text::*, theme, widget::Element};
use super::{Message, Section};
pub struct Overview {}
impl Section for Overview {
fn title(&self) -> &'static str {
"Overview"
}
fn view(&self) -> Element<Message> {
column![
text("Hello").bold().size(50),
column![text(
"This is the Liana design system for the Iced framework"
)]
.spacing(10)
]
.spacing(100)
.into()
}
}
pub struct Colors {}
impl Section for Colors {
fn title(&self) -> &'static str {
"Colors"
}
fn view(&self) -> Element<Message> {
column![
text(self.title()).bold().size(50),
column![
color_row(color::BLACK, "BLACK (0,0,0)"),
color_row(color::LIGHT_BLACK, "LIGHT_BLACK #141414 original design"),
color_row(color::GREEN, "GREEN #00FF66 original design"),
color_row(color::DARK_GREY, "DARK_GREY #555555"),
color_row(color::GREY, "GREY #CCCCCC original design"),
color_row(color::LIGHT_GREY, "LIGHT_GREY #E6E6E6 original design"),
color_row(color::RED, "RED #F04359"),
color_row(color::ORANGE, "ORANGE #FFa700")
]
.spacing(10)
]
.spacing(100)
.into()
}
}
fn color_row<'a, T: 'a>(color: iced::Color, label: &'static str) -> Element<'a, T> {
row![
container(Space::with_width(Length::Units(100)))
.height(Length::Units(100))
.style(theme::Container::Custom(color)),
text(label)
]
.spacing(10)
.align_items(Alignment::Center)
.spacing(10)
.into()
}
pub struct Buttons {}
impl Section for Buttons {
fn title(&self) -> &'static str {
"Buttons"
}
fn view(&self) -> Element<Message> {
column![
text(self.title()).bold().size(50),
column![
button_row(theme::Button::Primary, "Primary"),
button_row(theme::Button::Secondary, "Secondary"),
button_row(theme::Button::Destructive, "Destructive"),
button_row(theme::Button::Transparent, "Transparent")
]
.spacing(20)
]
.spacing(100)
.into()
}
}
fn button_row(style: theme::Button, label: &'static str) -> Element<Message> {
button(
container(text(label))
.width(Length::Fill)
.align_x(alignment::Horizontal::Center),
)
.width(Length::Units(200))
.padding(5)
.style(style)
.on_press(Message::Ignore)
.into()
}

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use iced::Color;
pub const BLACK: Color = iced::Color::BLACK;
pub const LIGHT_BLACK: Color = Color::from_rgb(
0x14 as f32 / 255.0,
0x14 as f32 / 255.0,
0x14 as f32 / 255.0,
);
pub const GREEN: Color = Color::from_rgb(
0x00 as f32 / 255.0,
0xFF as f32 / 255.0,
0x66 as f32 / 255.0,
);
pub const DARK_GREY: Color = Color::from_rgb(
0x55 as f32 / 255.0,
0x55 as f32 / 255.0,
0x55 as f32 / 255.0,
);
pub const GREY: Color = Color::from_rgb(
0xCC as f32 / 255.0,
0xCC as f32 / 255.0,
0xCC as f32 / 255.0,
);
pub const LIGHT_GREY: Color = Color::from_rgb(
0xE6 as f32 / 255.0,
0xE6 as f32 / 255.0,
0xE6 as f32 / 255.0,
);
pub const RED: Color = Color::from_rgb(
0xF0 as f32 / 255.0,
0x43 as f32 / 255.0,
0x59 as f32 / 255.0,
);
pub const ORANGE: Color =
Color::from_rgb(0xFF as f32 / 255.0, 0xa7 as f32 / 255.0, 0x0 as f32 / 255.0);

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use iced::Font;
pub const BOLD: Font = Font::External {
name: "Bold",
bytes: include_bytes!("../../static/fonts/OpenSans-Bold.ttf"),
};
pub const REGULAR: Font = Font::External {
name: "Regular",
bytes: include_bytes!("../../static/fonts/OpenSans-Regular.ttf"),
};

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gui/ui/src/lib.rs Normal file
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pub mod color;
pub mod font;
pub mod text;
pub mod theme;
pub mod widget {
#![allow(dead_code)]
use crate::theme::Theme;
pub type Renderer = iced::Renderer<Theme>;
pub type Element<'a, Message> = iced::Element<'a, Message, Renderer>;
pub type Container<'a, Message> = iced::widget::Container<'a, Message, Renderer>;
pub type Button<'a, Message> = iced::widget::Button<'a, Message, Renderer>;
}

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gui/ui/src/text.rs Normal file
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use crate::{font, theme::Theme};
use std::borrow::Cow;
pub const TEXT_REGULAR_SIZE: u16 = 25;
pub fn text<'a>(content: impl Into<Cow<'a, str>>) -> iced::widget::Text<'a, iced::Renderer<Theme>> {
iced::widget::Text::new(content)
.font(font::REGULAR)
.size(TEXT_REGULAR_SIZE)
}
pub trait Text {
fn bold(self) -> Self;
fn small(self) -> Self;
}
impl Text for iced::widget::Text<'_, iced::Renderer<Theme>> {
fn bold(self) -> Self {
self.font(font::BOLD)
}
fn small(self) -> Self {
self.size(20)
}
}

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gui/ui/src/theme.rs Normal file
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use iced::{
application,
widget::{button, container, radio, text},
};
use super::color;
#[derive(Debug, Copy, Clone, Eq, PartialEq, Default)]
pub enum Theme {
#[default]
Dark,
Light,
}
impl application::StyleSheet for Theme {
type Style = ();
fn appearance(&self, _style: &Self::Style) -> application::Appearance {
match self {
Theme::Light => application::Appearance {
background_color: color::LIGHT_GREY,
text_color: color::LIGHT_BLACK,
},
Theme::Dark => application::Appearance {
background_color: color::LIGHT_BLACK,
text_color: color::LIGHT_GREY,
},
}
}
}
#[derive(Clone, Copy, Default)]
pub enum Text {
#[default]
Default,
Color(iced::Color),
}
impl From<iced::Color> for Text {
fn from(color: iced::Color) -> Self {
Text::Color(color)
}
}
impl text::StyleSheet for Theme {
type Style = Text;
fn appearance(&self, style: Self::Style) -> text::Appearance {
match style {
Text::Default => Default::default(),
Text::Color(c) => text::Appearance { color: Some(c) },
}
}
}
#[derive(Debug, Copy, Clone, Default)]
pub enum Container {
#[default]
Transparent,
Background,
Foreground,
Border,
Custom(iced::Color),
}
impl container::StyleSheet for Theme {
type Style = Container;
fn appearance(&self, style: &Self::Style) -> iced::widget::container::Appearance {
match self {
Theme::Light => match style {
Container::Transparent => container::Appearance {
background: iced::Color::TRANSPARENT.into(),
..container::Appearance::default()
},
Container::Background => container::Appearance {
background: color::LIGHT_GREY.into(),
..container::Appearance::default()
},
Container::Foreground => container::Appearance {
background: color::GREY.into(),
..container::Appearance::default()
},
Container::Border => container::Appearance {
background: iced::Color::TRANSPARENT.into(),
border_width: 1.0,
border_color: color::LIGHT_BLACK.into(),
..container::Appearance::default()
},
Container::Custom(c) => container::Appearance {
background: (*c).into(),
..container::Appearance::default()
},
},
Theme::Dark => match style {
Container::Transparent => container::Appearance {
background: iced::Color::TRANSPARENT.into(),
..container::Appearance::default()
},
Container::Background => container::Appearance {
background: color::LIGHT_BLACK.into(),
..container::Appearance::default()
},
Container::Foreground => container::Appearance {
background: color::BLACK.into(),
..container::Appearance::default()
},
Container::Border => container::Appearance {
background: iced::Color::TRANSPARENT.into(),
border_width: 1.0,
border_color: color::LIGHT_GREY.into(),
..container::Appearance::default()
},
Container::Custom(c) => container::Appearance {
background: (*c).into(),
..container::Appearance::default()
},
},
}
}
}
#[derive(Default)]
pub struct Radio {}
impl radio::StyleSheet for Theme {
type Style = Radio;
fn active(&self, _style: &Self::Style, _is_selected: bool) -> radio::Appearance {
radio::Appearance {
background: iced::Color::TRANSPARENT.into(),
dot_color: color::GREEN,
border_width: 1.0,
border_color: color::GREEN,
text_color: None,
}
}
fn hovered(&self, style: &Self::Style, is_selected: bool) -> radio::Appearance {
let active = self.active(style, is_selected);
radio::Appearance {
dot_color: color::GREEN,
background: iced::Color::TRANSPARENT.into(),
..active
}
}
}
#[derive(Default)]
pub enum Button {
#[default]
Primary,
Secondary,
Destructive,
Transparent,
}
impl button::StyleSheet for Theme {
type Style = Button;
fn active(&self, style: &Self::Style) -> button::Appearance {
match self {
Theme::Light => match style {
Button::Primary => button::Appearance {
shadow_offset: iced::Vector::default(),
background: color::LIGHT_BLACK.into(),
border_radius: 10.0,
border_width: 0.0,
border_color: iced::Color::TRANSPARENT,
text_color: color::LIGHT_GREY,
},
Button::Secondary => button::Appearance {
shadow_offset: iced::Vector::default(),
background: iced::Color::TRANSPARENT.into(),
border_radius: 10.0,
border_width: 1.0,
border_color: color::DARK_GREY,
text_color: color::LIGHT_BLACK,
},
Button::Destructive => button::Appearance {
shadow_offset: iced::Vector::default(),
background: color::RED.into(),
border_radius: 10.0,
border_width: 0.0,
border_color: iced::Color::TRANSPARENT,
text_color: color::LIGHT_GREY,
},
Button::Transparent => button::Appearance {
shadow_offset: iced::Vector::default(),
background: iced::Color::TRANSPARENT.into(),
border_radius: 10.0,
border_width: 0.0,
border_color: iced::Color::TRANSPARENT,
text_color: color::LIGHT_BLACK,
},
},
Theme::Dark => match style {
Button::Primary => button::Appearance {
shadow_offset: iced::Vector::default(),
background: color::GREY.into(),
border_radius: 10.0,
border_width: 0.0,
border_color: iced::Color::TRANSPARENT,
text_color: color::LIGHT_BLACK,
},
Button::Secondary => button::Appearance {
shadow_offset: iced::Vector::default(),
background: color::LIGHT_BLACK.into(),
border_radius: 10.0,
border_width: 1.0,
border_color: color::LIGHT_GREY,
text_color: color::LIGHT_GREY,
},
Button::Destructive => button::Appearance {
shadow_offset: iced::Vector::default(),
background: color::RED.into(),
border_radius: 10.0,
border_width: 0.0,
border_color: iced::Color::TRANSPARENT,
text_color: color::LIGHT_BLACK,
},
Button::Transparent => button::Appearance {
shadow_offset: iced::Vector::default(),
background: iced::Color::TRANSPARENT.into(),
border_radius: 10.0,
border_width: 0.0,
border_color: iced::Color::TRANSPARENT,
text_color: color::LIGHT_GREY,
},
},
}
}
fn hovered(&self, style: &Self::Style) -> button::Appearance {
match self {
Theme::Light => match style {
Button::Primary => button::Appearance {
shadow_offset: iced::Vector::default(),
background: color::LIGHT_BLACK.into(),
border_radius: 10.0,
border_width: 0.0,
border_color: iced::Color::TRANSPARENT,
text_color: color::LIGHT_GREY,
},
Button::Secondary => button::Appearance {
shadow_offset: iced::Vector::default(),
background: color::LIGHT_BLACK.into(),
border_radius: 10.0,
border_width: 0.0,
border_color: iced::Color::TRANSPARENT,
text_color: color::LIGHT_GREY,
},
Button::Destructive => button::Appearance {
shadow_offset: iced::Vector::default(),
background: color::RED.into(),
border_radius: 10.0,
border_width: 0.0,
border_color: iced::Color::TRANSPARENT,
text_color: color::LIGHT_GREY,
},
Button::Transparent => button::Appearance {
shadow_offset: iced::Vector::default(),
background: color::DARK_GREY.into(),
border_radius: 10.0,
border_width: 0.0,
border_color: iced::Color::TRANSPARENT,
text_color: color::LIGHT_GREY,
},
},
Theme::Dark => match style {
Button::Primary => button::Appearance {
shadow_offset: iced::Vector::default(),
background: color::GREY.into(),
border_radius: 10.0,
border_width: 0.0,
border_color: iced::Color::TRANSPARENT,
text_color: color::LIGHT_BLACK,
},
Button::Secondary => button::Appearance {
shadow_offset: iced::Vector::default(),
background: color::GREY.into(),
border_radius: 10.0,
border_width: 0.0,
border_color: iced::Color::TRANSPARENT,
text_color: color::LIGHT_BLACK,
},
Button::Destructive => button::Appearance {
shadow_offset: iced::Vector::default(),
background: color::RED.into(),
border_radius: 10.0,
border_width: 0.0,
border_color: iced::Color::TRANSPARENT,
text_color: color::LIGHT_BLACK,
},
Button::Transparent => button::Appearance {
shadow_offset: iced::Vector::default(),
background: color::DARK_GREY.into(),
border_radius: 10.0,
border_width: 0.0,
border_color: iced::Color::TRANSPARENT,
text_color: color::LIGHT_GREY,
},
},
}
}
}

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# Icons
From the getbootstrap.com repository.
Converted from .woff to ttf with https://raw.githubusercontent.com/hanikesn/woff2otf/master/woff2otf.py
Use http://mathew-kurian.github.io/CharacterMap/ to check Unicode.

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