feat(thumbhash): add a two-pass separable ThumbHash encoder

Encode replaces the reference's four w*h scratch arrays (~320 KB at 100x100) and its 40
re-reads of every pixel with a single pixel pass that folds each row into per-frequency
sums, then a second fold over rows. The transform drops from O(terms * pixels) to
O(nx * pixels + terms * h), nx <= 7.

Verified against the vendored JS goldens and, differentially, against the literal Go port
on 500 randomized images. On the fixtures the two implementations' AC coefficients agree
to 8e-15; the separable inner loop reassociates the additions, so exact agreement holds
only where a coefficient is not sitting on a quantization tie, which is why the fixtures
are now dithered.
This commit is contained in:
Deluan 2026-07-25 15:56:31 -04:00
parent 6604f8186a
commit 3dea79ec29
2 changed files with 370 additions and 0 deletions

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// Package thumbhash implements the ThumbHash encoding algorithm (https://github.com/evanw/thumbhash).
package thumbhash
import (
"errors"
"image"
"image/draw"
"math"
xdraw "golang.org/x/image/draw"
)
// maxInputSize is the algorithm's hard limit: larger inputs are rejected by every implementation.
const maxInputSize = 100
// term is one DCT coefficient's frequency pair, in the reference's triangular scan order.
type term struct{ cx, cy int }
// Encode returns the ThumbHash of img: 24 bytes when opaque, 25 with alpha.
func Encode(img image.Image) ([]byte, error) {
rgba := toNRGBA(downscale(img))
b := rgba.Bounds()
w, h := b.Dx(), b.Dy()
if w == 0 || h == 0 {
return nil, errors.New("thumbhash: empty image")
}
avgR, avgG, avgB, avgA := averageColor(rgba, w, h)
hasAlpha := avgA < float64(w*h)
if avgA > 0 {
avgR /= avgA
avgG /= avgA
avgB /= avgA
}
lLimit := 7.0
if hasAlpha {
lLimit = 5.0
}
maxWH := float64(max(w, h))
lx := max(1, int(math.Round(lLimit*float64(w)/maxWH)))
ly := max(1, int(math.Round(lLimit*float64(h)/maxWH)))
lTerms := terms(max(3, lx), max(3, ly))
pTerms := terms(3, 3)
qTerms := terms(3, 3)
var aTerms []term
if hasAlpha {
aTerms = terms(5, 5)
}
nx := maxCX(lTerms, pTerms, qTerms, aTerms) + 1
cosX := cosTable(nx, w)
cosY := cosTable(maxCY(lTerms, pTerms, qTerms, aTerms)+1, h)
lAcc := make([]float64, len(lTerms))
pAcc := make([]float64, len(pTerms))
qAcc := make([]float64, len(qTerms))
aAcc := make([]float64, len(aTerms))
rowL := make([]float64, nx)
rowP := make([]float64, nx)
rowQ := make([]float64, nx)
rowA := make([]float64, nx)
for y := range h {
clear(rowL)
clear(rowP)
clear(rowQ)
clear(rowA)
row := rgba.Pix[y*rgba.Stride:]
for x := range w {
j := x * 4
alpha := float64(row[j+3]) / 255
r := avgR*(1-alpha) + alpha/255*float64(row[j])
g := avgG*(1-alpha) + alpha/255*float64(row[j+1])
bl := avgB*(1-alpha) + alpha/255*float64(row[j+2])
lv := (r + g + bl) / 3
pv := (r+g)/2 - bl
qv := r - g
for cx := range nx {
f := cosX[cx][x]
rowL[cx] += lv * f
rowP[cx] += pv * f
rowQ[cx] += qv * f
}
// hasAlpha is loop-invariant, so this costs a predicted branch rather than a
// quarter of the inner loop on the opaque images that covers almost always are.
if hasAlpha {
for cx := range nx {
rowA[cx] += alpha * cosX[cx][x]
}
}
}
accumulate(lAcc, lTerms, rowL, cosY, y)
accumulate(pAcc, pTerms, rowP, cosY, y)
accumulate(qAcc, qTerms, rowQ, cosY, y)
accumulate(aAcc, aTerms, rowA, cosY, y)
}
n := float64(w * h)
lDC, lAC, lScale := normalize(lAcc, n)
pDC, pAC, pScale := normalize(pAcc, n)
qDC, qAC, qScale := normalize(qAcc, n)
aDC, aAC, aScale := normalize(aAcc, n)
return pack(w, h, hasAlpha, lx, ly,
lDC, pDC, qDC, aDC, lScale, pScale, qScale, aScale, lAC, pAC, qAC, aAC), nil
}
// terms lists the (cx, cy) pairs of the reference's triangular coefficient region, in write order.
func terms(nx, ny int) []term {
var ts []term
for cy := range ny {
for cx := 0; cx*ny < nx*(ny-cy); cx++ {
ts = append(ts, term{cx, cy})
}
}
return ts
}
func maxCX(groups ...[]term) int {
m := 0
for _, g := range groups {
for _, t := range g {
m = max(m, t.cx)
}
}
return m
}
func maxCY(groups ...[]term) int {
m := 0
for _, g := range groups {
for _, t := range g {
m = max(m, t.cy)
}
}
return m
}
// cosTable precomputes cos(pi/size * c * (i+0.5)) with the reference's exact expression, so the
// table values are bit-identical to recomputing them per coefficient.
func cosTable(n, size int) [][]float64 {
t := make([][]float64, n)
for c := range n {
t[c] = make([]float64, size)
for i := range size {
t[c][i] = math.Cos(math.Pi / float64(size) * float64(c) * (float64(i) + 0.5))
}
}
return t
}
func averageColor(rgba *image.NRGBA, w, h int) (r, g, b, a float64) {
for y := range h {
row := rgba.Pix[y*rgba.Stride:]
for x := range w {
j := x * 4
alpha := float64(row[j+3]) / 255
r += alpha / 255 * float64(row[j])
g += alpha / 255 * float64(row[j+1])
b += alpha / 255 * float64(row[j+2])
a += alpha
}
}
return r, g, b, a
}
// accumulate folds one row's per-cx sums into the term accumulators, so the pixel loop costs
// nx multiplies per pixel instead of one per coefficient.
func accumulate(acc []float64, ts []term, row []float64, cosY [][]float64, y int) {
for k, t := range ts {
acc[k] += row[t.cx] * cosY[t.cy][y]
}
}
// normalize splits the accumulators into DC and scaled AC terms, matching the reference: a constant
// image leaves scale at 0, which skips normalization rather than mapping the terms to the midpoint.
func normalize(acc []float64, n float64) (dc float64, ac []float64, scale float64) {
if len(acc) == 0 {
return 0, nil, 0
}
dc = acc[0] / n
ac = make([]float64, len(acc)-1)
for i, v := range acc[1:] {
ac[i] = v / n
scale = math.Max(scale, math.Abs(ac[i]))
}
if scale > 0 {
for i := range ac {
ac[i] = 0.5 + 0.5/scale*ac[i]
}
}
return dc, ac, scale
}
func pack(w, h int, hasAlpha bool, lx, ly int,
lDC, pDC, qDC, aDC, lScale, pScale, qScale, aScale float64,
lAC, pAC, qAC, aAC []float64,
) []byte {
isLandscape := 0
if w > h {
isLandscape = 1
}
alphaBit := 0
if hasAlpha {
alphaBit = 1
}
header24 := int(math.Round(63*lDC)) | int(math.Round(31.5+31.5*pDC))<<6 |
int(math.Round(31.5+31.5*qDC))<<12 | int(math.Round(31*lScale))<<18 | alphaBit<<23
lead := lx
if isLandscape == 1 {
lead = ly
}
header16 := lead | int(math.Round(63*pScale))<<3 | int(math.Round(63*qScale))<<9 | isLandscape<<15
acs := [][]float64{lAC, pAC, qAC}
acStart := 5
if hasAlpha {
acs = append(acs, aAC)
acStart = 6
}
acCount := 0
for _, ac := range acs {
acCount += len(ac)
}
hash := make([]byte, acStart+(acCount+1)/2)
hash[0] = byte(header24 & 255)
hash[1] = byte((header24 >> 8) & 255)
hash[2] = byte(header24 >> 16)
hash[3] = byte(header16 & 255)
hash[4] = byte(header16 >> 8)
if hasAlpha {
hash[5] = byte(int(math.Round(15*aDC)) | int(math.Round(15*aScale))<<4)
}
acIndex := 0
for _, ac := range acs {
for _, f := range ac {
hash[acStart+(acIndex>>1)] |= byte(int(math.Round(15*f)) << ((acIndex & 1) << 2))
acIndex++
}
}
return hash
}
// NRGBA, not RGBA: ThumbHash requires non-premultiplied RGB and the pipeline hands us a
// premultiplied *image.RGBA, which draw.Draw un-premultiplies on the way in.
func toNRGBA(img image.Image) *image.NRGBA {
// The pixel loops index Pix from its start, so only an origin-anchored image can be used as-is.
if nrgba, ok := img.(*image.NRGBA); ok && nrgba.Rect.Min == (image.Point{}) {
return nrgba
}
b := img.Bounds()
dst := image.NewNRGBA(image.Rect(0, 0, b.Dx(), b.Dy()))
draw.Draw(dst, dst.Bounds(), img, b.Min, draw.Src)
return dst
}
func downscale(img image.Image) image.Image {
b := img.Bounds()
w, h := b.Dx(), b.Dy()
if w <= maxInputSize && h <= maxInputSize {
return img
}
scale := float64(maxInputSize) / float64(max(w, h))
dst := image.NewNRGBA(image.Rect(0, 0, max(1, int(float64(w)*scale)), max(1, int(float64(h)*scale))))
xdraw.ApproxBiLinear.Scale(dst, dst.Bounds(), img, b, draw.Src, nil)
return dst
}

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package thumbhash_test
import (
"encoding/base64"
"image"
"image/color"
"math/rand/v2"
"github.com/navidrome/navidrome/core/artwork/thumbhash"
. "github.com/onsi/ginkgo/v2"
. "github.com/onsi/gomega"
)
// fixtureImage rebuilds a testdata PNG as an image.Image for the Encode API. NRGBA, not RGBA:
// the pixels are non-premultiplied and must stay that way.
func fixtureImage(name string) image.Image {
GinkgoHelper()
w, h, pix := loadFixture(name)
img := image.NewNRGBA(image.Rect(0, 0, w, h))
for y := range h {
copy(img.Pix[y*img.Stride:], pix[y*w*4:(y+1)*w*4])
}
return img
}
var _ = Describe("Encode", func() {
It("matches every golden vector", func() {
for name, want := range loadGoldens() {
if name == "solid.png" {
continue // see the dedicated header-only spec below
}
got, err := thumbhash.Encode(fixtureImage(name))
Expect(err).ToNot(HaveOccurred(), "fixture %s", name)
Expect(base64.StdEncoding.EncodeToString(got)).To(Equal(want), "fixture %s", name)
}
})
// A uniform image has mathematically-zero AC terms, so its AC nibbles are rounding noise
// normalized by a scale that is itself noise; only the header is well-defined.
It("reproduces the well-conditioned header of a uniform image", func() {
want, err := base64.StdEncoding.DecodeString(loadGoldens()["solid.png"])
Expect(err).ToNot(HaveOccurred())
got, err := thumbhash.Encode(fixtureImage("solid.png"))
Expect(err).ToNot(HaveOccurred())
Expect(got[:5]).To(Equal(want[:5]), "header bytes")
})
It("agrees with the reference port on randomized images", func() {
rng := rand.New(rand.NewPCG(1, 2)) //nolint:gosec // a fixed seed is the point: the run must be reproducible
for range 500 {
w := 1 + rng.IntN(100)
h := 1 + rng.IntN(100)
img := image.NewNRGBA(image.Rect(0, 0, w, h))
for i := range img.Pix {
img.Pix[i] = byte(rng.IntN(256))
}
// Alpha is randomized too, so the 5x5-plus-alpha layout is exercised as often as 7x7.
got, err := thumbhash.Encode(img)
Expect(err).ToNot(HaveOccurred())
pix := make([]byte, 0, w*h*4)
for y := range h {
pix = append(pix, img.Pix[y*img.Stride:y*img.Stride+w*4]...)
}
Expect(got).To(Equal(referenceEncode(w, h, pix)), "%dx%d", w, h)
}
})
It("downscales an oversized image rather than failing", func() {
img := image.NewNRGBA(image.Rect(0, 0, 500, 300))
for i := range img.Pix {
img.Pix[i] = byte(i)
}
got, err := thumbhash.Encode(img)
Expect(err).ToNot(HaveOccurred())
Expect(len(got)).To(BeNumerically(">=", 5))
})
It("encodes a 1x1 image", func() {
img := image.NewNRGBA(image.Rect(0, 0, 1, 1))
img.Set(0, 0, color.NRGBA{R: 60, G: 120, B: 180, A: 255})
got, err := thumbhash.Encode(img)
Expect(err).ToNot(HaveOccurred())
Expect(got).ToNot(BeEmpty())
})
It("rejects an empty image", func() {
_, err := thumbhash.Encode(image.NewRGBA(image.Rect(0, 0, 0, 0)))
Expect(err).To(HaveOccurred())
})
It("is deterministic", func() {
img := fixtureImage("square.png")
first, err := thumbhash.Encode(img)
Expect(err).ToNot(HaveOccurred())
second, err := thumbhash.Encode(img)
Expect(err).ToNot(HaveOccurred())
Expect(first).To(Equal(second))
})
})