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refactor(artwork): scale worker concurrency with CPU count
ArtworkWorkerConcurrency now defaults to max(2, NumCPU()/2) instead of a fixed 4, mirroring MaxOpenConns: local resolution scales with the host but stays at half the SQLite pool so it never starves the scanner/UI. External RPS stays a fixed 2 — it gates third-party API calls and is bounded by their tolerance, not the host, so it must not scale with CPUs. Also drop the DevArtworkWorkerConcurrency/DevArtworkExternalRPS deprecated aliases: those names were never released, so there is nothing to migrate.
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@ -348,8 +348,6 @@ func Load(noConfigDump bool) {
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mapDeprecatedOption("CoverJpegQuality", "CoverArtQuality")
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mapDeprecatedOption("SimilarSongsMatchThreshold", "Matcher.FuzzyThreshold")
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mapDeprecatedOption("EnableTranscodingCancellation", "Transcoding.EnableCancellation")
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mapDeprecatedOption("DevArtworkWorkerConcurrency", "ArtworkWorkerConcurrency")
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mapDeprecatedOption("DevArtworkExternalRPS", "ArtworkExternalMaxRPS")
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err := viper.Unmarshal(&Server, viper.DecodeHook(
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mapstructure.ComposeDecodeHookFunc(
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@ -904,7 +902,11 @@ func setViperDefaults() {
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viper.SetDefault("devartworkthrottlebackloglimit", consts.RequestThrottleBacklogLimit)
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viper.SetDefault("devartworkthrottlebacklogtimeout", consts.RequestThrottleBacklogTimeout)
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viper.SetDefault("devartworkthrottlebuffered", true)
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viper.SetDefault("artworkworkerconcurrency", 4)
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// Half the CPU count (min 2), so local resolution scales with the host but stays under the
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// SQLite pool (MaxOpenConns) — leaving connections for the scanner, scrobbles and the UI.
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viper.SetDefault("artworkworkerconcurrency", max(2, runtime.NumCPU()/2))
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// External RPS gates outbound calls to third-party services (per service); it is bounded by
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// their tolerance, not the host, so it stays a small constant regardless of CPU count.
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viper.SetDefault("artworkexternalmaxrps", 2)
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viper.SetDefault("devartistinfotimetolive", consts.ArtistInfoTimeToLive)
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viper.SetDefault("devalbuminfotimetolive", consts.AlbumInfoTimeToLive)
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