package core import ( "context" "fmt" "io" "os" "path/filepath" "github.com/dustin/go-humanize" "github.com/navidrome/navidrome/conf" "github.com/navidrome/navidrome/consts" "github.com/navidrome/navidrome/log" "github.com/navidrome/navidrome/model" "github.com/navidrome/navidrome/utils" ) type ImageUploadService interface { SetImage(ctx context.Context, entityType string, entityID string, name string, oldPath string, reader io.Reader, ext string) (filename string, err error) RemoveImage(ctx context.Context, path string) error // EnqueueArtwork clears an item's resolved state and re-queues it at Bump priority. Callers // must invoke it AFTER persisting the new filename, so the worker never resolves the old one. EnqueueArtwork(ctx context.Context, entityType, entityID string) } // MaxImageUploadSize returns the configured MaxImageUploadSize in bytes, or the built-in default // when it's unset/invalid. Shared by every API that accepts image uploads. func MaxImageUploadSize() int64 { if size, err := humanize.ParseBytes(conf.Server.MaxImageUploadSize); err == nil && size > 0 { return int64(size) } size, _ := humanize.ParseBytes(consts.DefaultMaxImageUploadSize) return int64(size) } // uploadEntityKind maps an upload's entity type to its artwork kind prefix, so a // successful upload can clear and re-queue that item's artwork state. var uploadEntityKind = map[string]string{ consts.EntityArtist: model.KindArtistArtwork.Prefix(), consts.EntityPlaylist: model.KindPlaylistArtwork.Prefix(), consts.EntityRadio: model.KindRadioArtwork.Prefix(), } type imageUploadService struct { ds model.DataStore } func NewImageUploadService(ds model.DataStore) ImageUploadService { return &imageUploadService{ds: ds} } func (s *imageUploadService) SetImage(ctx context.Context, entityType string, entityID string, name string, oldPath string, reader io.Reader, ext string) (string, error) { filename := imageFilename(entityID, name, ext) absPath := model.UploadedImagePath(entityType, filename) if err := os.MkdirAll(filepath.Dir(absPath), 0755); err != nil { return "", fmt.Errorf("creating image directory: %w", err) } // Remove old image if it exists if oldPath != "" { if err := os.Remove(oldPath); err != nil && !os.IsNotExist(err) { log.Warn(ctx, "Failed to remove old image", "path", oldPath, err) } } // Save new image f, err := os.Create(absPath) if err != nil { return "", fmt.Errorf("creating image file: %w", err) } defer f.Close() if _, err := io.Copy(f, reader); err != nil { return "", fmt.Errorf("writing image file: %w", err) } return filename, nil } // EnqueueArtwork clears the item's resolved state and re-queues it at Bump priority: the // upload is now the top-priority source, so the worker re-resolves and the UI swaps. func (s *imageUploadService) EnqueueArtwork(ctx context.Context, entityType, id string) { kind, ok := uploadEntityKind[entityType] if !ok { return } if err := s.ds.Artwork(ctx).DeleteForItem(kind, id); err != nil { log.Warn(ctx, "Could not clear artwork state after upload", "kind", kind, "id", id, err) } item := model.ArtworkQueueItem{ItemKind: kind, ItemID: id, ImageType: model.ImageTypePrimary, Priority: model.ArtworkPriorityBump} if err := s.ds.ArtworkQueue(ctx).Enqueue(item); err != nil { log.Warn(ctx, "Could not enqueue artwork after upload", "kind", kind, "id", id, err) } } func (s *imageUploadService) RemoveImage(ctx context.Context, path string) error { if path == "" { return nil } if err := os.Remove(path); err != nil && !os.IsNotExist(err) { return fmt.Errorf("removing image %q: %w", path, err) } return nil } func imageFilename(id, name, ext string) string { clean := utils.CleanFileName(name) if clean == "" { return id + ext } return id + "_" + clean + ext }