mirror of
https://github.com/navidrome/navidrome.git
synced 2026-08-01 07:21:17 +00:00
Comments only; no executable code changed. Verified by comparing the Go
token stream of every touched file before and after: identical.
Removes 375 of the 1104 comment lines this branch added, targeting content
that belongs in a commit message or PR body rather than in the code:
rejected alternatives ("DeleteIfUnchanged, not Delete", "Waking all beats
routing by kind"), refactor history ("as the legacy reader did"), issue
references (#5798, #5597, #5376), benchmark numbers (~400ms, ~16k allocs),
and four persistence doc comments that duplicated the interface godoc in
model/artwork.go verbatim.
Comments predating this branch are left untouched.
The ASCII fixture trees in the e2e suites are deliberately kept above the
line budget: they diagram the fixture layout with its expected outcomes,
and every pre-existing block in those files carries one.
121 lines
3.5 KiB
Go
121 lines
3.5 KiB
Go
package artwork
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import (
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"errors"
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"io"
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"sync"
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"time"
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"github.com/navidrome/navidrome/conf"
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"github.com/navidrome/navidrome/core/agents"
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"github.com/navidrome/navidrome/log"
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"github.com/navidrome/navidrome/model"
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"golang.org/x/time/rate"
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)
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const (
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breakerThreshold = 5
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breakerProbeAfter = time.Minute
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)
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var errBreakerOpen = errors.New("artwork: external circuit breaker open")
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// gateFunc gates one named external fetch (rate limit + circuit breaker per name).
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type gateFunc = func(name string, f func() (io.ReadCloser, string, error)) (io.ReadCloser, string, error)
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func passthroughGate(_ string, f func() (io.ReadCloser, string, error)) (io.ReadCloser, string, error) {
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return f()
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}
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// isTransientExternal reports whether an external failure is worth retrying; a not-found
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// (from either package) is a definitive answer, not a fault.
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func isTransientExternal(err error) bool {
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return err != nil && !errors.Is(err, agents.ErrNotFound) && !errors.Is(err, model.ErrNotFound)
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}
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// extGate is one agent's rate limiter and circuit breaker, so a failing provider backs off
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// in isolation from the others.
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type extGate struct {
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limiter *rate.Limiter
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breaker *breaker
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}
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// gate runs a named external step through that agent's rate limiter and circuit breaker.
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func (w *Worker) gate(name string, f func() (io.ReadCloser, string, error)) (io.ReadCloser, string, error) {
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g := w.gateFor(name)
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if !g.breaker.allow() {
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log.Debug(w.runCtx, "Artwork: Skipping agent, circuit breaker open", "agent", name)
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return nil, "", errBreakerOpen
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}
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// Timed separately so a throttled agent isn't mistaken for a slow provider.
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waitStart := time.Now()
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if err := g.limiter.Wait(w.runCtx); err != nil {
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return nil, "", err
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}
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callStart := time.Now()
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r, path, err := f()
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g.breaker.record(name, err)
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log.Trace(w.runCtx, "Artwork: External agent call", "agent", name, "hit", r != nil,
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"limiterWait", callStart.Sub(waitStart), "elapsed", time.Since(callStart), err)
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return r, path, err
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}
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// gateFor lazily creates the per-name gate on first use.
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func (w *Worker) gateFor(name string) *extGate {
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w.gatesMu.Lock()
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defer w.gatesMu.Unlock()
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if g, ok := w.gates[name]; ok {
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return g
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}
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rps := conf.Server.ArtworkExternalMaxRPS
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limit := rate.Inf
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if rps > 0 {
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limit = rate.Limit(rps)
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}
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g := &extGate{limiter: rate.NewLimiter(limit, max(1, rps)), breaker: newBreaker()}
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w.gates[name] = g
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return g
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}
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// breaker opens after breakerThreshold consecutive errors and admits a single probe once
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// breakerProbeAfter has elapsed; a success re-closes it.
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type breaker struct {
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mu sync.Mutex
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failures int
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openedAt time.Time
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}
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func newBreaker() *breaker { return &breaker{} }
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func (b *breaker) allow() bool {
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b.mu.Lock()
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defer b.mu.Unlock()
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if b.failures < breakerThreshold {
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return true
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}
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if time.Since(b.openedAt) >= breakerProbeAfter {
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b.openedAt = time.Now() // start a fresh probe window so only one caller passes
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return true
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}
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return false
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}
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func (b *breaker) record(name string, err error) {
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b.mu.Lock()
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defer b.mu.Unlock()
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// A not-found is a definitive answer, not a fault; keep in sync with isTransientExternal.
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if err == nil || errors.Is(err, model.ErrNotFound) || errors.Is(err, agents.ErrNotFound) {
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if b.failures >= breakerThreshold {
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log.Info("Artwork: Circuit breaker closed for agent", "agent", name)
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}
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b.failures = 0
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return
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}
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b.failures++
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if b.failures == breakerThreshold {
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b.openedAt = time.Now()
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log.Warn("Artwork: Circuit breaker opened for agent", "agent", name,
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"consecutiveFailures", b.failures, "probeAfter", breakerProbeAfter, err)
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}
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}
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