navidrome/core/artwork/worker.go
Deluan 8c65931ba7 refactor: use stdlib slices/maps and utils helpers in artwork code
Mechanical cleanups, no behavior change:

- 15 copies of the same id-extraction loop collapse to slice.Map (5 repo
  mocks, the scanner's track sweep, 4 wantIDs assertions) and slice.ToMap
  (6 index-by-id loops in the hydration specs).
- disc.go built a map[string]bool purely to dedup folder ids and then
  walked it back into a slice; slice.Unique says that directly.
- folders_artist.go's image filter is slice.Filter over model.IsImageFile.
- mock_artwork_repo deleted from a map while ranging it; maps.DeleteFunc
  states the intent.
- sort.Slice -> slices.SortFunc + cmp.Or; math.Min/Max -> builtin min/max;
  make+copy -> bytes.Clone; strings.Split -> SplitSeq on a per-request
  path; three-clause pixel loops -> for range.
- Reuse utils.BaseName where a stem was recomputed by hand. Not at
  playlist_cover.go:27: that path is a full OS path and utils.BaseName
  uses path.Base, which does not split backslashes.
- Drop a dead nil-guard in agents.go: getAgent returns a bare nil
  interface, and a type assertion on nil already yields ok == false.

cmp.Or was rejected for the gate fallback (func types are not comparable,
does not compile) and for ItemArtwork.AttemptedAt (cmp.Or compares
time.Time with ==, which includes loc; IsZero does not).
2026-07-27 21:56:44 -04:00

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package artwork
import (
"bytes"
"cmp"
"context"
"io"
"math"
"math/rand/v2"
"sync"
"time"
"github.com/navidrome/navidrome/conf"
"github.com/navidrome/navidrome/core/agents"
"github.com/navidrome/navidrome/core/auth"
"github.com/navidrome/navidrome/core/ffmpeg"
"github.com/navidrome/navidrome/log"
"github.com/navidrome/navidrome/model"
"github.com/navidrome/navidrome/server/events"
"github.com/navidrome/navidrome/utils/cache"
)
const (
workerPollInterval = 5 * time.Second
backoffBase = 5 * time.Second
// giveUpAfter bounds the retry budget from enqueue; past it the item falls to the
// periodic stale-absent recheck.
giveUpAfter = 12 * time.Hour
)
// drainPool drains one class of work with its own slot budget, so a blocking kind cannot
// occupy slots another kind needs.
type drainPool struct {
name string
kinds []string
concurrency int
wake chan struct{}
}
// Worker drains the artwork queue: each external agent is rate-limited and circuit-broken
// independently, and pruneMu serializes prune against the store-write window.
type Worker struct {
proc *processor
cache cache.FileCache
ffmpeg ffmpeg.FFmpeg
broker events.Broker
pruneMu sync.RWMutex
pools []*drainPool
runCtx context.Context
gatesMu sync.Mutex
gates map[string]*extGate
}
func NewWorker(ds model.DataStore, store *ImageStore, ag *agents.Agents, ffmpeg ffmpeg.FFmpeg, broker events.Broker, imgCache cache.FileCache) *Worker {
w := &Worker{
proc: &processor{ds: ds, store: store},
cache: imgCache,
ffmpeg: ffmpeg,
broker: broker,
pools: newDrainPools(),
runCtx: context.Background(),
gates: map[string]*extGate{},
}
w.proc.resolver = newResolver(ds, ag, ffmpeg, w.gate)
w.proc.pruneLock = w.pruneMu.RLocker()
return w
}
// newDrainPools splits the drain by what bounds it: gate() holds a slot while waiting for its
// rate-limit permit, so a sleeping lookup would crowd out a cover sitting on disk.
func newDrainPools() []*drainPool {
budget := conf.MaxOpenConns() // floored at 4, so both remainders below stay positive
local := min(max(1, conf.Server.ArtworkWorkerConcurrency), budget-1)
// More external slots than the rate allows would only sleep in the limiter.
external := min(max(2, 2*conf.Server.ArtworkExternalMaxRPS), budget-local)
return []*drainPool{
{name: "local", kinds: localDrainKinds, concurrency: local, wake: make(chan struct{}, 1)},
{name: "external", kinds: externalDrainKinds, concurrency: external, wake: make(chan struct{}, 1)},
}
}
// Kind is a proxy for cost: an album that reaches an external agent still costs a local slot.
var (
externalDrainKinds = []string{model.KindArtistArtwork.Prefix()}
localDrainKinds = []string{
model.KindAlbumArtwork.Prefix(),
model.KindPlaylistArtwork.Prefix(),
model.KindRadioArtwork.Prefix(),
model.KindMediaFileArtwork.Prefix(),
}
)
// Run blocks draining the queue until ctx is cancelled.
func (w *Worker) Run(ctx context.Context) error {
w.runCtx = ctx
var wg sync.WaitGroup
for _, p := range w.pools {
wg.Go(func() { w.runPool(ctx, p) })
}
wg.Wait()
return nil
}
func (w *Worker) runPool(ctx context.Context, p *drainPool) {
ticker := time.NewTicker(workerPollInterval)
defer ticker.Stop()
for {
n, err := w.drain(ctx, p.concurrency, p.kinds...)
if err != nil && ctx.Err() == nil {
log.Warn(ctx, "Artwork: Worker drain failed", "pool", p.name, err)
}
if ctx.Err() != nil {
return
}
if n > 0 {
continue
}
select {
case <-ctx.Done():
return
case <-ticker.C:
case <-p.wake:
}
}
}
// Bump enqueues an item at the highest priority and wakes the drain loops.
func (w *Worker) Bump(kind, id string) {
item := model.ArtworkQueueItem{
ItemKind: kind,
ItemID: id,
ImageType: model.ImageTypePrimary,
Priority: model.ArtworkPriorityBump,
}
if err := w.proc.ds.ArtworkQueue(context.Background()).Enqueue(item); err != nil {
log.Warn("Artwork: Could not bump queue item", "kind", kind, "id", id, err)
return
}
// Wake every pool: a spurious wake only costs an empty dequeue.
for _, p := range w.pools {
select {
case p.wake <- struct{}{}:
default:
}
}
}
// RunPrune runs prune under the worker's write lock, so no acquisition can place
// a file while orphans are being reclaimed. This is the only sanctioned prune path.
func (w *Worker) RunPrune(ctx context.Context) error {
w.pruneMu.Lock()
defer w.pruneMu.Unlock()
return prune(ctx, w.proc.ds, w.proc.store)
}
// Backfill enqueues every entity for re-resolution when the artwork config fingerprint changed,
// artists first. It reports whether anything was enqueued.
func (w *Worker) Backfill(ctx context.Context) (bool, error) {
return backfill(ctx, w.proc.ds)
}
// EnqueueStaleAbsentAll requeues known-absent entries older than staleAbsentAge.
func (w *Worker) EnqueueStaleAbsentAll(ctx context.Context) error {
return enqueueStaleAbsentAll(ctx, w.proc.ds)
}
// EnqueueMissingAll requeues entities with no artwork state row: the safety net for anything
// a scan never enqueued.
func (w *Worker) EnqueueMissingAll(ctx context.Context) error {
return enqueueMissingAll(ctx, w.proc.ds)
}
func (w *Worker) drain(ctx context.Context, concurrency int, kinds ...string) (int, error) {
// Dequeue well past the pool size so a slow external lookup never idles the other slots.
// DequeueBatch does not mark rows taken, so this is one query per pass, not per slot.
items, err := w.proc.ds.ArtworkQueue(ctx).DequeueBatch(max(16, 4*concurrency), kinds...)
if err != nil {
return 0, err
}
if len(items) == 0 {
return 0, nil
}
drainStart := time.Now()
// Private playlists need an admin identity; resolved per drain because the worker can
// start before any admin exists.
ctx = auth.WithAdminUser(ctx, w.proc.ds)
sem := make(chan struct{}, concurrency)
var wg sync.WaitGroup
var refreshMu sync.Mutex
var refresh []model.ArtworkQueueItem
for _, item := range items {
select {
case sem <- struct{}{}:
case <-ctx.Done():
wg.Wait()
return len(items), nil
}
wg.Go(func() {
defer func() { <-sem }()
out, got := w.process(ctx, item)
// Absent counts as a visible change too: clients must drop a previously-served
// immutable cover.
if out == outcomeFound || out == outcomeFoundStale || out == outcomeAbsent {
refreshMu.Lock()
refresh = append(refresh, item)
refreshMu.Unlock()
}
// Post-outcome: the queue row is already settled, so warming the cache can't
// block or alter queue ops.
if got != nil {
w.precache(ctx, got)
}
})
}
wg.Wait()
w.broadcastRefresh(ctx, refresh)
log.Debug(ctx, "Artwork: Drained a batch", "kinds", kinds, "items", len(items),
"refreshed", len(refresh), "concurrency", concurrency, "elapsed", time.Since(drainStart))
return len(items), nil
}
// artworkKindToResource maps a kind to its UI resource name; media_file maps to "song", so
// this can't derive from Kind.String().
var artworkKindToResource = map[model.Kind]string{
model.KindAlbumArtwork: "album",
model.KindArtistArtwork: "artist",
model.KindPlaylistArtwork: "playlist",
model.KindRadioArtwork: "radio",
model.KindMediaFileArtwork: "song",
}
// broadcastRefresh emits one coalesced RefreshResource for the batch, so UIs re-fetch the
// affected records and pick up the new coverArt id.
func (w *Worker) broadcastRefresh(ctx context.Context, found []model.ArtworkQueueItem) {
if len(found) == 0 {
return
}
event := &events.RefreshResource{}
byResource := map[string][]string{}
for _, it := range found {
kind, _ := model.ParseKind(it.ItemKind)
if res, ok := artworkKindToResource[kind]; ok {
byResource[res] = append(byResource[res], it.ItemID)
}
}
if len(byResource) == 0 {
return
}
for res, ids := range byResource {
event = event.With(res, ids...)
}
w.broker.SendBroadcastMessage(ctx, event)
}
func (w *Worker) process(ctx context.Context, item model.ArtworkQueueItem) (outcome, *acquired) {
item.ImageType = cmp.Or(item.ImageType, model.ImageTypePrimary)
out, got := w.proc.acquire(ctx, item)
queue := w.proc.ds.ArtworkQueue(ctx)
switch out {
case outcomeFound, outcomeAbsent:
// A scan that re-enqueued this row mid-flight reset its retry_at, so the row survives
// here and the next drain re-resolves it.
if err := queue.DeleteIfUnchanged(item.ItemKind, item.ItemID, item.ImageType, item.RetryAt); err != nil {
log.Warn(ctx, "Artwork: Could not delete processed queue item", "kind", item.ItemKind, "id", item.ItemID, err)
}
case outcomeFoundStale, outcomeFailed:
retryAt := time.Now().Add(backoff(item.Attempts))
if retryAt.Before(item.EnqueuedAt.Add(giveUpAfter)) {
// A mid-flight re-enqueue reset retry_at; stale backoff must not stomp its
// fresh, immediate eligibility.
if err := queue.MarkFailedIfUnchanged(item.ItemKind, item.ItemID, item.ImageType, item.RetryAt, retryAt); err != nil {
log.Warn(ctx, "Artwork: Could not reschedule failed queue item", "kind", item.ItemKind, "id", item.ItemID, err)
}
log.Debug(ctx, "Artwork: Rescheduled item", "kind", item.ItemKind, "id", item.ItemID,
"outcome", out, "attempts", item.Attempts+1, "retryIn", time.Until(retryAt),
"budgetLeft", time.Until(item.EnqueuedAt.Add(giveUpAfter)))
break
}
// Absent is only recoverable where a periodic recheck revisits it, so other kinds keep
// no row; art already being served is kept, as exhaustion means unreachable, not removed.
settled := "kept previous state"
if out == outcomeFailed && hasRecheckPath(item.ItemKind) && !w.hasResolvedArtwork(ctx, item) {
writeAbsent(ctx, w.proc.ds.Artwork(ctx), item)
settled = "recorded absent"
}
log.Info(ctx, "Artwork: Retry budget exhausted, giving up", "kind", item.ItemKind, "id", item.ItemID,
"outcome", out, "attempts", item.Attempts+1, "budget", giveUpAfter, "settled", settled)
if err := queue.DeleteIfUnchanged(item.ItemKind, item.ItemID, item.ImageType, item.RetryAt); err != nil {
log.Warn(ctx, "Artwork: Could not remove exhausted queue item", "kind", item.ItemKind, "id", item.ItemID, err)
}
}
return out, got
}
func (w *Worker) hasResolvedArtwork(ctx context.Context, item model.ArtworkQueueItem) bool {
kind, ok := model.ParseKind(item.ItemKind)
if !ok {
return false
}
ia, err := w.proc.ds.Artwork(ctx).GetItemArtwork(kind, item.ItemID, item.ImageType)
return err == nil && ia.Hash != ""
}
// precache warms the resize cache at the UI cover size from the bytes just acquired, so the
// first UI request hits without re-reading the rows or the file.
func (w *Worker) precache(ctx context.Context, got *acquired) {
if !conf.Server.EnableArtworkPrecache || w.cache == nil || w.cache.Disabled(ctx) {
return
}
precacheStart := time.Now()
// Same key as the serving path: square must match what the list surfaces request, or this
// warms a key nothing reads.
item := &resizedItem{
hash: got.ia.Hash,
size: conf.Server.UICoverArtSize,
square: true,
ffmpeg: w.ffmpeg,
open: func() (io.ReadCloser, error) { return io.NopCloser(bytes.NewReader(got.data)), nil },
}
stream, err := w.cache.Get(ctx, item)
if err != nil {
log.Debug(ctx, "Artwork: Precache failed", "kind", got.ia.ItemKind, "id", got.ia.ItemID, err)
return
}
_, _ = io.Copy(io.Discard, stream)
_ = stream.Close()
log.Trace(ctx, "Artwork: Precached UI size", "kind", got.ia.ItemKind, "id", got.ia.ItemID,
"size", conf.Server.UICoverArtSize, "elapsed", time.Since(precacheStart))
}
// backoffFor returns min(5s×4^n, giveUpAfter) scaled by (1+jitter), with jitter in [-0.4, 0.4].
func backoffFor(attempts int, jitter float64) time.Duration {
d := min(float64(backoffBase)*math.Pow(4, float64(attempts)), float64(giveUpAfter))
return time.Duration(d * (1 + jitter))
}
func backoff(attempts int) time.Duration {
return backoffFor(attempts, rand.Float64()*0.8-0.4) //nolint:gosec // retry jitter, not security-sensitive
}