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The conflict clause updated only priority and retry_at, so a row that already existed kept its original attempts and enqueued_at. The worker measures the 12h give-up budget from enqueued_at, so any row that had been pending across a longer gap — a server left off, an upgrade, a laptop asleep — gave up on its very first attempt and settled absent. The manual re-resolve endpoint is the sharpest case: it clears artwork state and re-queues, but inherited the old row's spent window, so a deliberate retry got one shot. A fresh request now gets a fresh budget, with the mock updated to match.