Moe Hamade 7b86bafbac fix(apk): give the persisted store sole ownership of rate-limit cooldowns
The cooldown was tracked in two places. ApkRateLimitStore persisted it per
scope and per route, and the ViewModel kept a second copy in
downloadRetryAtMillis plus a retryAtMillis on Resumable and Error, frozen
into WorkManager output data on the way through. The copy was the weaker
of the two: it lived in memory, so a cold start lost it, and the deadline
it froze belonged to whichever route earned it, which is exactly the drift
the per-route store exists to prevent.

It also could not expire on its own. downloadRetryBlocked was computed
with System.currentTimeMillis() during composition, so nothing recomposed
when the deadline passed; scheduleRetryUnlock papered over that with a
viewModelScope delay that died with the process. Meanwhile the disabled
row and icon gave the user no countdown to read, so a tap simply did
nothing.

Drops the copy. The store is consulted where the request is actually made
and the UI stays enabled, which costs a worker that fails in well under a
tenth of a second without touching the network.

RateLimitedWithWait goes with it. Its "try again in %2$s min" was computed
at failure time and baked into static text that never ticked down, so it
was wrong within a minute; RateLimited says "try again later" and stays
true. Removing it leaves nothing pre-formatted, so Resumable and Error now
carry an ApkFailureMessage of string id plus arguments and the row
resolves it during composition. Failure text follows the device locale
rather than the locale the worker happened to run under.

Anchors the GitHub cooldown at the moment it is judged. now was sampled
before awaitRoute(), which can hold a request for the full 60-second route
timeout, so a relative Retry-After interpreted against it could land in
the past and let the very next check reach GitHub - the loop this branch
set out to close. Reads the clock again once the route is ready and once
the response arrives, and uses each where it applies.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
2026-08-09 14:57:32 +03:00
2026-07-31 17:40:37 +02:00
2025-07-08 20:37:46 +02:00
2025-07-08 20:37:46 +02:00

icon_128x128@2x

bitchat for Android

A decentralized peer-to-peer messaging app with dual transport architecture: local Bluetooth mesh networks for offline communication and internet-based Nostr protocol for global reach. No accounts, no phone numbers, no central servers.

This is the Android implementation of bitchat, fully protocol-compatible with the iOS version for cross-platform mesh communication.

bitchat.free

GitHub Releases

Get it on Google Play

See it in action

Offline mesh conversation Geohash globe picker
Active four-peer Bitchat mesh conversation with an image, voice messages, and text messages Bitchat geohash location picker showing the whole Earth and geohash grid

License

This project is released into the public domain. See the LICENSE file for details.

Features

  • Dual Transport Architecture: Bluetooth LE mesh for offline messaging, Nostr relays for internet-based messaging
  • Location-Based Channels: Geographic chat rooms using geohash coordinates over Nostr relays
  • Intelligent Message Routing: Automatically chooses the best transport, with queuing and retry when a peer is unreachable
  • End-to-End Encryption: Noise Protocol (XX pattern, X25519 + ChaCha20-Poly1305) for private messages over the mesh
  • Decentralized Mesh Network: Automatic peer discovery and multi-hop relay over Bluetooth LE (max 7 hops)
  • Wi-Fi Aware Transport: Higher-bandwidth local mesh on supported devices
  • Channel Chats: Topic-based group messaging with optional password protection (Argon2id + AES-256-GCM)
  • IRC-Style Commands: Familiar /join, /msg, /who style interface
  • Tor Support: Built-in Tor (Arti) for private internet connectivity
  • Emergency Wipe: Triple-tap to instantly clear all data
  • Cross-Platform: Binary protocol compatible with bitchat on iOS and macOS

Technical Architecture

Bluetooth Mesh Network (Offline)

  • Direct peer-to-peer within Bluetooth range, multi-hop relay through nearby devices
  • Noise Protocol sessions with forward secrecy; peer identities derived from static keys
  • Compact binary packet format with fragmentation, TTL routing, and deduplication
  • Adaptive duty cycling and connection limits for battery efficiency
  • Foreground service keeps the mesh alive within Android background execution limits

Nostr Protocol (Internet)

  • Global reach via public relays, geohash-based location channels
  • Private messages fall back to Nostr for mutual favorites when the mesh is unavailable
  • Ephemeral keys per geohash area

Android Stack

  • Kotlin, Jetpack Compose (Material 3), MVVM
  • Coroutines and Flow for all networking and state
  • Core components: MeshForegroundService (persistent connectivity), BluetoothMeshService / WifiAwareMeshService (transports), UnifiedMeshService (transport selection), NoiseSessionManager (encryption sessions), MessageRouter (mesh/Nostr routing with outbox retry)

Building

Requires Android Studio and the Android SDK (API 26+).

git clone https://github.com/permissionlesstech/bitchat-android.git
cd bitchat-android
./gradlew assembleDebug

Install on a connected device:

adb install -r app/build/outputs/apk/debug/app-debug.apk

The app requests Bluetooth, location (required for BLE scanning), and notification permissions at runtime.

Release APKs and the Android App Bundle can be rebuilt byte-for-byte in the pinned Linux container. Maintainers should follow the Android release guide. See Reproducible builds for the build trust model and public GitHub/Google Play verification procedures.

Testing

# Unit tests
./gradlew test

# Lint
./gradlew lint

# Instrumented tests (requires a device or emulator)
./gradlew connectedAndroidTest

Note that BLE mesh behavior is difficult to emulate; protocol and session logic is covered by unit tests, while radio-level behavior needs real devices.

Description
bluetooth mesh chat, IRC vibes
Readme
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