Deluan 0c55c7ce89 fix: address review findings for OpenSubsonic transcoding PR
Fix multiple issues identified during code review of the transcoding
extension: add missing return after error in shared stream handler
preventing nil pointer panic, replace dead r.Body nil check with
MaxBytesReader size limit, distinguish not-found from other DB errors,
fix bpsToKbps integer truncation with rounding, add "pcm" to
isLosslessFormat for consistency with model.IsLossless(), add
sampleRate/bitDepth/channels to streaming log, fix outdated test
comment, and add tests for conversion functions and GetTranscodeStream
parameter passing.
2026-02-09 16:46:46 -05:00

60 lines
1.9 KiB
Go

package transcode
import "strings"
// isLosslessFormat returns true if the format is a lossless audio codec/format.
// Note: core/ffmpeg has a separate isLosslessOutputFormat that covers only formats
// ffmpeg can produce as output (a smaller set). This function covers all known lossless formats
// for transcoding decision purposes.
func isLosslessFormat(format string) bool {
switch strings.ToLower(format) {
case "flac", "alac", "wav", "aiff", "ape", "wv", "tta", "tak", "shn", "dsd", "pcm":
return true
}
return false
}
// normalizeSourceSampleRate adjusts the source sample rate for codecs that store
// it differently than PCM. Currently handles DSD (÷8):
// DSD64=2822400→352800, DSD128=5644800→705600, etc.
// For other codecs, returns the rate unchanged.
func normalizeSourceSampleRate(sampleRate int, codec string) int {
if strings.EqualFold(codec, "dsd") && sampleRate > 0 {
return sampleRate / 8
}
return sampleRate
}
// normalizeSourceBitDepth adjusts the source bit depth for codecs that use
// non-standard bit depths. Currently handles DSD (1-bit → 24-bit PCM, which is
// what ffmpeg produces). For other codecs, returns the depth unchanged.
func normalizeSourceBitDepth(bitDepth int, codec string) int {
if strings.EqualFold(codec, "dsd") && bitDepth == 1 {
return 24
}
return bitDepth
}
// codecFixedOutputSampleRate returns the mandatory output sample rate for codecs
// that always resample regardless of input (e.g., Opus always outputs 48000Hz).
// Returns 0 if the codec has no fixed output rate.
func codecFixedOutputSampleRate(codec string) int {
switch strings.ToLower(codec) {
case "opus":
return 48000
}
return 0
}
// codecMaxSampleRate returns the hard maximum output sample rate for a codec.
// Returns 0 if the codec has no hard limit.
func codecMaxSampleRate(codec string) int {
switch strings.ToLower(codec) {
case "mp3":
return 48000
case "aac":
return 96000
}
return 0
}