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ArtworkWorkerConcurrency now defaults to max(2, NumCPU()/2) instead of a fixed 4, mirroring MaxOpenConns: local resolution scales with the host but stays at half the SQLite pool so it never starves the scanner/UI. External RPS stays a fixed 2 — it gates third-party API calls and is bounded by their tolerance, not the host, so it must not scale with CPUs. Also drop the DevArtworkWorkerConcurrency/DevArtworkExternalRPS deprecated aliases: those names were never released, so there is nothing to migrate.